Tuesday, December 17, 2024

The Time Machine: Pop Culture Antique Mall Booth - Fort Worth, Texas

 

Step Back in Time at The Time Machine - Booth #1320

If you're a fan of all things vintage and collectible, you're going to love The Time Machine—my antique mall booth located at Lone Star Antiques in Haltom City, Texas, just a short drive from Fort Worth. You’ll find me set up in Booth #1320, packed with treasures that are sure to bring back memories or add something special to your collection.

So, what can you expect to find at The Time Machine? A little bit of everything! I’ve stocked the booth with a carefully curated mix of comics, vinyl records, retro video games, action figures, magazines, trading cards, vintage books, and more. Whether you're hunting for Hot Wheels, Pokemon cards, classic Marvel and DC comics, or superhero figures, there's something here for collectors of all kinds. You'll also spot a wide variety of entertainment media, including CDs, DVDs, VHS tapes, Blu-rays, and even laser discs—perfect for anyone looking to rediscover forgotten gems or fill a gap in their collection.


The thrill of shopping in an antique mall is never knowing exactly what you’re going to find. One day you might stumble across a vintage record from your favorite band, and the next you could leave with a stack of classic comics or an action figure from your childhood. I’m always adding new items, so there’s always a reason to come back and browse.

To give you a better idea of what The Time Machine has to offer, I recently put together a full video walkthrough of Booth #1320. If you can’t make it to Lone Star Antiques right away, or just want a sneak peek, check out my YouTube video by clicking HERE. In the video, I take you shelf-by-shelf and bin-by-bin, showing off some of the coolest items currently in the booth. It’s a great way to get a feel for what’s available and maybe even spot something you’ve been searching for.

If you’re in the Haltom City area, stop by Lone Star Antiques at 5605 Denton Hwy, Haltom City, Texas 76148, and head straight to Booth #1320—ask a worker at the front desk where it is. Whether you’re a seasoned collector, a casual shopper, or someone looking for a blast from the past, The Time Machine is a little slice of nostalgia waiting to be explored.

See you there—and don’t forget to check out the video!



Sunday, December 8, 2024

Retro Gaming Treasures at Hobby Lobby! Perfect for the Holidays!

 

If you love retro gaming or know someone who does, you’re in for a treat! Hobby Lobby has quietly become a hotspot for retro gaming-themed decorations and merchandise. I was surprised to see just how much their collection has grown, with items inspired by iconic franchises like Pac-Man, Mario, Legend of Zelda, Sonic, Pokémon, and even the classic Atari 2600. It’s the perfect place to find unique gifts or add some nostalgic flair to your home.

Want a firsthand look at the cool finds? Be sure to check out my YouTube walkthrough of the Hobby Lobby retro gaming section! I take you on a tour of everything they have to offer, and I’ve saved the quirky and not-so-cool stuff for the end—it’s worth sticking around for! 🎮 Watch the video by clicking HERE.

Walking through the aisles, I felt like I had stumbled into a gamer’s paradise. Hobby Lobby has embraced the retro gaming vibe with an array of items perfect for fans of all ages. From decorative wall hangings to fun little accessories, the selection is surprisingly robust. Whether you’re looking for something to jazz up your gaming space or searching for a standout holiday gift, this collection delivers on nostalgic charm.

The items range from bold posters and colorful signs to small trinkets and collectibles. There’s something for every fan, whether you grew up smashing buttons on an arcade machine or exploring pixelated adventures on your console. I was amazed at how well these items capture the essence of those classic games we all know and love.

As I explored further, I couldn’t help but admire how much variety there was, from Atari to Nintendo to PlayStation to Xbox. The mix of decorative and functional items is great for anyone looking to display their love for gaming in unique ways. However, not everything is a winner—be sure and stay till the end of the video for the lame section. LOL.

If you’re starting your holiday shopping or just want to treat yourself, Hobby Lobby’s retro gaming treasures are worth checking out. They’ve really stepped up their game, offering more than I ever expected. But don’t just take my word for it—watch the full walkthrough on my channel to see it all for yourself. Whether you’re a seasoned gamer or just love the aesthetic of retro gaming, you’re bound to find something cool.

🎄 Ready to explore the collection? Click HERE to watch my Hobby Lobby retro gaming walkthrough!

 Let me know your favorite find from the video, and happy holiday shopping!


Tuesday, December 3, 2024

1977: The Year Pop Culture Changed Forever - Atari 2600, Star Wars, Apple II and more!

 


When we think of transformative years in pop culture history, 1977 stands out as monumental. This was a year that revolutionized technology, cinema, music, and television, creating a ripple effect that shaped the cultural landscape for decades. From the dawn of iconic video game systems to the cinematic juggernaut that was Star Wars, 1977 left an indelible mark on the world. In fact, this pivotal year inspired my latest video, where I explore the pop culture milestones of 1977—be sure to check it out for a more personal dive into this pivotal year. Check out my channel HERE.

The Gaming Revolution: Apple II and Atari 2600

In 1977, gaming as we know it took its first steps toward mainstream acceptance with two groundbreaking releases: the Apple II and the Atari 2600.

The Apple II, designed by Steve Wozniak and marketed by Steve Jobs, wasn’t just a personal computer—it was a platform that brought gaming and computing into the home. With its color graphics and expandability, it became a foundation for early games like Apple Adventure and Mystery House, inspiring a generation of developers and paving the way for the PC gaming industry.

Meanwhile, Atari launched the 2600, a revolutionary console that made interchangeable cartridges mainstream. Games like Combat and Air-Sea Battle, two of my favorite two-player games, entertained audiences, but the system’s legacy would truly unfold in the years to come as Pac-Man and Space Invaders fueled its success. These releases marked the beginning of gaming’s transition from arcades to living rooms, setting the stage for the home console industry’s explosive growth (before the crash of 1983).

A Galaxy Far, Far Away: Star Wars

No discussion of 1977 is complete without Star Wars, which I was lucky enough to see in the theater during its original run (mind-blowing!). Released on May 25, George Lucas’s space epic not only redefined the blockbuster but also became a cultural phenomenon. Its groundbreaking special effects, epic storytelling, and unforgettable characters made it an instant classic.

Beyond the silver screen, Star Wars influenced video games profoundly. Titles like Star Wars: The Arcade Game (1983) and X-Wing (1993) owe their existence to the original film’s massive popularity. The Star Wars universe provided a rich playground for developers, and its influence can still be felt in modern gaming, from sprawling RPGs to VR experiences.

The Death of Elvis Presley

The King of Rock ‘n’ Roll, Elvis Presley, passed away on August 16, 1977. His death marked the end of an era, but it also cemented his status as an enduring icon. Elvis’s music and larger-than-life persona continue to influence pop culture, appearing in everything from merchandising to films and commercials that reference his legacy. He popularized rock music like few other artists.

Saturday Night Fever: Disco Fever Peaks

In December, Saturday Night Fever hit theaters, bringing disco culture to the forefront. With John Travolta’s electrifying performance and the Bee Gees’ unforgettable soundtrack, the film helped turn disco into a global phenomenon. While the era of disco was short-lived, its influence on music, dance, and even early rhythm-based video games like Dance Dance Revolution is undeniable.

Roots: A Television Milestone

The miniseries Roots, based on Alex Haley’s novel, aired in January 1977, capturing the attention of an estimated 140 million viewers. Chronicling the story of an enslaved African man and his descendants, Roots was groundbreaking in its depiction of African American history and its impact on cultural conversations about race in America. Its success also set a new standard for television storytelling, influencing countless series that followed.

A Cultural Crossroads

1977 wasn’t just about gaming, movies, or music—it was a crossroads for pop culture. Punk rock gained momentum with bands like The Clash and The Sex Pistols challenging the status quo, while Fleetwood Mac’s Rumours dominated the charts. In fashion, bell-bottoms and platform shoes ruled the streets, while home technology saw the rise of VCRs, laying the groundwork for a future where entertainment was always on demand.

The Legacy of 1977

Looking back, it’s clear that 1977 was a turning point. The year introduced technologies, stories, and cultural phenomena that are still shaping our world today. The Apple II and Atari 2600 made gaming a household activity. Star Wars redefined what movies could be and left a legacy that extended to toys, games, and pop culture at large. The death of Elvis marked the passing of a legend, while Saturday Night Fever and Roots highlighted the power of music and television to shape societal conversations.

These themes and more are explored in my latest video, where I explore what made 1977 such a defining year. Be sure to watch and share your thoughts in the YouTube comments—what’s your favorite pop culture moment from this incredible year? And what year do you think is the most impactful in the history of pop culture?

Wednesday, November 27, 2024

Step Inside the National Videogame Museum: A Nostalgic Walkthrough of Gaming History

Nestled in the welcoming Discovery Center of Frisco, Texas, the National Videogame Museum (NVM) is a must-visit for gamers of all ages. The museum, located north of Dallas, wasn’t always destined for Texas; its founders initially envisioned its home in Silicon Valley. However, thanks to a serendipitous connection with a local game developer and enthusiastic support from Frisco’s city council and mayor, the museum opened its doors in April 2016. Fast forward to today, and it’s a mecca for gamers and collectors.

If you’ve ever burned hours on a Commodore 64, honed your reflexes on an Atari 2600, or donned a VR headset to battle digital foes, the NVM offers something to rekindle your love for gaming. It’s a hybrid experience—a blend of a traditional museum and a hands-on arcade—offering a fun and immersive journey through the fascinating history of video games.

My latest YouTube video takes you on a full walkthrough of this incredible museum, capturing every nostalgic moment. From the world’s largest playable Pong console to the darkened magic of the Pixel Dreams arcade, this tour will have you reliving your childhood and marveling at gaming's evolution. You can check it out my virtual tour of the museum by clicking HERE.

The NVM boasts a jaw-dropping collection of rare artifacts. Highlights include the Sega Neptune, a prototype console combining the Sega Genesis and 32X that never made it to market, and Ralph Baer’s 1967 Brown Box, the prototype for the world’s first home gaming system. The museum also displays valuable rarities like the Nintendo World Championships cartridge, Magical Chase for the TurboGrafx-16, MUSHA for the Sega Genesis, Blockbuster exclusives, and prototypes of games you may never have realized existed.

One of my favorite exhibits is the recreation of the Great Video Game Crash of 1983, a pivotal moment in gaming history. The display features a replica game store on the brink of collapse, complete with bins of unsold cartridges marked down to pennies on the dollar. This leads into the computer section featuring a lineup of early machines like the Commodore Vic-20, Amiga, and Apple II, all set up for gaming.

The NVM’s attention to detail is remarkable. Two mock-ups transport visitors to gaming’s golden eras. One is a 1981 living room where you can play an Intellivision on a wood-paneled TV while seated on an authentically garish couch. The other is a late 1980s bedroom complete with a Max Headroom poster, Pac-Man bedsheets, and a working Nintendo Entertainment System hooked up to a tiny TV/VCR combo. It’s the perfect nostalgia trip for gamers who grew up during this era.

Another fascinating exhibit chronicles the often-bumpy development of virtual reality in gaming. From the innovative but commercially unsuccessful Atari MindLink—a headband that attempted to read muscle movements in the forehead—to iconic oddities like the Nintendo Virtual Boy and Power Glove, the display highlights both the hits and misses in VR’s journey to becoming mainstream.

At the museum’s end lies the Pixel Dreams arcade, a dimly lit homage to the 1980s gaming scene. With classic rock and pop music pumping through the speakers, visitors can enjoy timeless titles like Robotron: 2084, Centipede, Tempest, Space Invaders, Ms. Pac-Man, and Mortal Kombat. Your admission comes with four tokens to get you started, and additional tokens are available for purchase. If you’re good enough to set an all-time high score, you’ll even earn free tokens!

Whether you’re a lifelong gamer or simply curious about gaming’s cultural impact, the National Videogame Museum offers an unforgettable experience. It’s a space where history comes alive, memories are rekindled, and new stories are made.

In my new YouTube video, I guide you through every corner of the museum, from iconic relics to the interactive exhibits that let you dive hands-first into gaming’s past. If you’ve ever wanted a close-up look at one of the most comprehensive public displays in gaming history, this video is your front-row ticket.

Don’t miss this chance to relive the magic—check out the video and take a virtual tour of the National Videogame Museum today!

 

Saturday, November 16, 2024

Top 5 Retro Video Games - With My Nephew Chris! - NES, PS1, ColecoVison

 

Having my nephew Chris join me on my YouTube channel to talk about his five favorite retro video games was a fantastic experience. He was home from Okinawa, and it was great hanging out with him. Not only did it allow me to showcase a fresh perspective on some classic titles, but it also provided viewers with a glimpse into the gaming interests of a “younger” retro gamer (at least compared to me). Chris and I covered several nostalgic games, with two of his standout picks being Smurf: Rescue in Gargamel's Castle for the ColecoVision and Final Fantasy VII for the original PlayStation—two vastly different games that highlight the diversity and depth of retro gaming.

First, Smurf: Rescue in Gargamel's Castle is a unique retro title that Chris remembers with great fondness. Released in 1982, Smurf was a significant game for its time, especially because of its cartoonlike graphics and innovative platforming mechanics. In the game, players take on the role of a Smurf trying to save Smurfette from Gargamel’s Castle, which Chris found both beatable and fun—he liked that it had an actual ending.

On the opposite end of the retro gaming spectrum, Chris’s choice of Final Fantasy VII for the original PlayStation revealed his appreciation for immersive storytelling and deep gameplay. Final Fantasy VII, released in 1997, is considered a landmark title in the RPG genre and is one of the most beloved games of all time. The game has complex characters, such as Cloud Strife and Sephiroth, and a memorable storyline, which revolves around saving the planet from the evil Shinra Corporation. It has an excellent turn-based combat system, something common in classic JRPGs. Our discussion of Final Fantasy VII brought out his appreciation for both the technical achievements of the time and the depth of gameplay that has allowed it to remain relevant in the gaming community even decades after its release.

Throughout the video, Chris and I covered additional retro titles that rounded out his top five, emphasizing the qualities that make each game a special part of gaming history. He offered a bonus pick as well. From early arcade-style games to the more graphically rich RPGs of the late ’80s and into the 90s, Chris’s picks showed the evolution of retro games and his broad taste in video game genres.

Sharing these insights with my YouTube audience not only enhanced my content but also appealed to viewers who have a shared passion for retro video games. It was a fun experience for both of us, and I look forward to having him back on the channel to discuss more games.

Thursday, November 14, 2024

5 Questions with Patrick Hickey Jr. - New Red Dead Revolver Comic Book!


I recently caught up with my buddy and occasional collaborator Patrick Hickey Jr., who has a new project he’s incredibly excited about: Red Dead Revolver, based on the awesome Western-themed video game. It’s not just any comic, though, as you’ll discover in the interview below.

BRETT WEISS: What inspired you to choose Red Dead Revolver as the focus for this comic, and what unique aspects of its development story are you most excited to explore? Is this a one-off issue? Do you plan on covering other video games in this manner?

PATRICK HICKEY JR.: The story of Red Dead Revolver is an amazing one, full of twists and turns, and I felt like I needed another way to connect audiences to my video game journalism. Like my Minds Behind the Games books, it delves into the development cycle and the history of the game’s development, mainly how it was a game Capcom had no idea what to do with, as well as how damn good Angel Studios was before (and after) their merger with Rockstar.


This story appears in my Minds Behind the Shooter Games book. However, that book, despite performing well in the marketplace, was a victim of a sad realization that many gamers don’t want to read “real books.” They see black and white photos and a ton of text and get turned off. They want something fun, something they put on the coffee table and something they can pick up and read quickly. Despite the fact my books are chapter-based and easily accessible, the fact that they were released through an academic publisher hurt their mainstream appeal as well. It sucks when you know you have killer content that wasn’t presented to the proper audience, so I felt the need to figure it all out in another way.

After writing seven video game books in six years, I started my own comic book company, Legacy Comix. After the death of Ed Piskor earlier this year, who did an amazing job telling the origins of Hip Hop History and the X-Men in comic book form, I felt this was a fitting tribute to his work and a way for me to combine my two major creative loves, comics and games.

My hope is that this is just the beginning of telling stories in this manner. I just need the audience to come out and support.

WEISS: How did your experience as a video game journalist and author of the Minds Behind the Games series influence the way you approached writing this comic?

HICKEY JR.: I knew I had killer quotes, but writing a comic book script and an article are two different beasts. Luckily, I have 30 single-issue comics under my belt the last two years, and I was able to condense and tell a story here that works wonderfully in 24 pages. Add in excellent sequential art by Joshua Adams and two variant covers, and it’s got something for everyone.

WEISS: The comic is told through the perspective of Dominic Craig, one of the game’s developers. How did you decide on him as the lens for the story, and what parts of his story resonate most with you? Are there fictional elements to the story?

HICKEY JR.: There are zero fictional elements to this story. It is Dominic’s story to tell because I felt he had the most insight, and considering how well we worked together on other chapters in my books, it was a no-brainer. From his breaking into the industry to his efforts on the game, he’s incredibly kind, relatable and honest—the type of person you’d want to hear a story from. This I feel makes his view of the development cycle perfect for a comic.

WEISS: How closely did you collaborate with artist Joshua Adams and variant cover artists Valentin Quinones and Brandon Bentfeld to visually capture the atmosphere of the Red Dead universe while staying true to the real-life story of the game’s creation?

HICKEY JR.: I not only wrote the comic, but I’m the Editor-In-Chief and Owner of Legacy Comix. Every single page has my blessing. I hired Josh, Val and Brandon for their respective roles. If the book fails, it’s all on me. The whole goal was to bring this story to life and connect gamers and comic book fans the same way a sports fan will watch an ESPN 30-for-30 or someone will watch an episode of a Netflix documentary. I think we’re on our way to doing that.

WEISS: Given Red Dead Revolver's place in gaming history as a precursor to the Red Dead Redemption series, what do you hope readers and fans of the games take away from this behind-the-scenes look at its development?

HICKEY JR.: That this game almost never existed and was marred by uncertainty and failure before becoming a success on the Xbox and PS2 and before helping, in its own way, to provide the identity to one of gaming and Rockstar’s most successful titles. Can you seriously imagine Rockstar without this series? Maybe, but I can’t.

Red Dead Revolver

Legacy Comix

Written By Patrick Hickey Jr.

Letters, Pencils, Inks, Colors and Cover by Joshua Adams.

Variant Covers by Valentin Quinones and Brandon Bentfeld.

Available January 2025

Sunday, November 10, 2024

The NES & SNES Omnibus Digital Books - Just $3 For All Four - Brett Weiss

If you're a fan of retro gaming, I've got an insane deal for you on my Patreon page! For just $3, you can get access to FREE PDFs of all four of my massive Omnibus books, covering the NES and SNES consoles—two of the most beloved systems in video game history. That's right—$3 gets you immediate access to all four volumes of my critically acclaimed series:

1.     The NES Omnibus: The Nintendo Entertainment System and Its Games, Volume 1 (A–L)

2.     The NES Omnibus: The Nintendo Entertainment System and Its Games, Volume 2 (M-Z)

3.     The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A–M)

4.     The SNES Omnibus:The Super Nintendo and Its Games, Vol. 2 (N–Z)

These digital books are packed with in-depth details about the NES and SNES, covering every North American release for both consoles, plus foreign releases for the NES. Each book is a comprehensive guide, featuring descriptions, reviews, quotes from other sources, nostalgic stories, production info, and a wealth of historical context—perfect for collectors, gamers, book lovers, and pop culture buffs.

But that’s not all. By signing up at the $3 level, you also get access to a ton of exclusive content that I offer to my Patrons. This includes:

  • Early access to upcoming books and projects before anyone else gets to see them
  • Exclusive articles and videos, including behind-the-scenes insights into my work process
  • Personal updates about my life and business, so you can follow along with what I’m enjoying and what I’m working on
  • Photos of rare video game items, along with information them
  • And much more!

It’s an amazing value—especially if you’re passionate about retro gaming and want to dive deeper into the history of these iconic consoles. These books are available digitally as PDFs, so you can download them instantly and read them on your computer, tablet, or e-reader.

So, what are you waiting for? Head over to my Patreon page, sign up at the $3 level or higher, and start downloading your free PDFs today! You’ll also be supporting me in my ongoing work, which means I can continue to produce high-quality content for you to enjoy.

Sign up here: https://www.patreon.com/c/brettweiss

Thanks so much for your support, and enjoy all the amazing content I’ve put together for you!

Brett Weiss

 

Friday, November 1, 2024

8-Bit Guy's New Video Game & Pinball Arcade in Bedford, Texas - Time Rift

My recent video on the new Time Rift Arcade in Bedford, Texas has really blown up, especially for a channel my size. You can watch it by clicking HERE. Featuring a quick interview with co-owner The 8-BitGuy, it has well over 28,000 views and counting, with tons of great comments. I’ve posted some of the better ones here:

@torham – Toobin’ would be enough to get me in the door if I lived in the area.

@davidworley6342 - No Rastan? Blah. Cool arcade, though.

@ComdrStew - I've been to newer arcades. Well, they call them arcades, but they are usually crap. This looks like a real arcade. They are even using the CRTs for the old consoles, the only way they look good.

@Jad_the_Taff - Just found out this is about 5 minutes from my house. I will definitely be coming by. Thanks for the video because I didn't know just how nice a place this is on the inside. Great job 8-Bit guy!

@user-tb5ns7hc5i - I have never seen an arcade with machines all in that good of condition and working order.  Omega Race! Terrific.

@JasonDavis103 - WOW. I wish this was in Atlanta. It seems to only be missing Satan's Hollow and Crazy Climber. I'm so jealous that you can go there on the way to work.

@JimmyRussle - Great tour and great commentary! David is a cool dude. Definitely going to check out the arcade when I’m in Dallas for work next month.

@Jolly-Green-Steve - A very well-balanced arcade that I wish had a location in Central Florida. All the best arcades seem to be in Texas for some reason, besides Galloping Ghost.

@dave4shmups - This looks like an awesome arcade!  I really hope that it does well.  I’ve seen some of the videos of The 8-Bit Guy helping refurbish some of the arcade cabinets and he put in a lot of work.

@xtremejay2000 – Dang, there is one glaring genre that is my favorite, missing. Where are all the beat-’em-ups? Final Fight, Double Dragon? I spotted Simpsons, and I am sure Ninja Turtles was there but still very slim on the beat-’em-ups and almost NO vertical shooters.

@michaelcharach – Wow, looks great.  Most important thing to me is that all the games work properly. Nothing worse than playing these old games and the controls stick, etc. With the 8-Bit guy at the helm, I bet everything works perfectly.

@voodoomotion5855 - These bring back memories of the arcade at the swimming pool in the ‘80s. We couldn't afford to play and had to pretend we were playing the demos.

@piggsinablankie - This is awesome.  Thanks for the tour.  Hope the 8-Bit Guy has much success. I was hoping to see the Sinistar arcade game and the Gorgar pinball machine. Two voices that used to scare the heck out of me as a kid. Really nice ones there like Spy Hunter and Mr. Do!

@ChrisH0Y - Awesome -  Rad selection! I played so many of these when I was a kid. I'm so glad my parents were generous with the quarters on pizza night. The background music for RallyX still is stuck in my head to this day. Maybe they will find a Sinistar machine someday? "Beware I Live!"

@Starchface - Damn. Is there no game you haven't played?  This place looks magnificent, full of pristine machines each carefully restored by David and his brother Mike.  With them and Electric Starship Mike as the 3 partners, I think it will do well. I don't even want to imagine the electric bill, though!

@andymanaus1077 - I live on the other side of the world, and it's bittersweet to me to see such an amazing arcade appearing 40 years after most of the games were new.  It's incredible to see the favorite games of my teenage years side by side with games I've never heard of and other games I know but have never seen in real life, all in perfect working order. I wish the guys every possible success. Are all the games free play? That would be the icing on the cake for me. As a kid, my family and I were poor, and I had to carefully pick and choose the games that were worth my money. I could spend days in this arcade. I hope it does really well.

Friday, September 20, 2024

Four More Iconic Intellivision Games - The Next Mount Rushmore

 

I recently did a video on the Mount Rushmore of Intellivision games, meaning the four most iconic titles. You can watch the video by clicking HERE.

The four listed below barely missed the cut and could have easily been included. (Utopia gets an honorable mention.) What are your four picks for the most iconic Intellivision games? Let me know in the comments!

Advanced Dungeons & Dragons: Cloudy Mountain

Advanced Dungeons & Dragons: Cloudy Mountain was a groundbreaking title for the Intellivision, and one of the earliest video games to bear the Dungeons & Dragons name. Released at a time when most games featured simple mechanics and limited depth, Cloudy Mountain offered a more complex, story-driven experience that featured strategy, exploration, and survival. Players ventured through various environments, battling monsters and gathering items, all while navigating procedurally generated mazes that increased the game’s replayability.

                       

The game’s use of random generation to create unique layouts for each playthrough was revolutionary for its time, and it allowed players to experience something different each time they played. The added tension of limited arrows and the need to think strategically about each encounter made Cloudy Mountain stand out. With its overhead view, sound design, and strategic elements, the game foreshadowed many of the hallmarks of modern RPGs and adventure games. Its inclusion on this list is well-deserved for pushing the boundaries of what video games could offer in terms of complexity and innovation.

Tron: Deadly Discs

Based on Disney's beloved Tron movie, Tron: Deadly Discs became an immediate hit for the Intellivision due to its fast-paced action and exciting gameplay. Players controlled a warrior who threw energy discs to defeat enemies, while also needing to defend themselves from incoming attacks. The game was simple in concept but offered a nice sense of speed and reflex-based gameplay that delighted fans.

Tron: Deadly Discs featured arcade-like action that mirrored the futuristic aesthetic of the Tron film. The ability to use walls to rebound discs for trick shots added a layer of depth that separated it from other action games of the time. Furthermore, its connection to the Tron franchise made it an iconic licensed game, showing how video games could expand on the worlds established by movies. Its popularity as one of the Tron video game tie-ins and its contribution to the Intellivision's library of action titles firmly secure its place on this list.

B-17 Bomber

The most famous title to take advantage of the Intellivoice module, B-17 Bomber brought a new level of immersion to video games by incorporating voice synthesis technology. The game put players in control of a World War II B-17 bomber, requiring them to manage various aspects of the mission, including navigation, bombing, and gunning down enemy aircraft. The Intellivoice feature provided real-time audio feedback, with a voice narrating information about incoming enemy planes, bomb targeting, and other mission-critical details, creating an immersive experience that was ahead of its time.

The strategic gameplay required players to balance offense and defense, making tactical decisions as they attempted to complete bombing runs while fending off attacks from enemy fighters. The ability to switch between different stations on the plane, including the gunner and navigator, added layers of complexity and made the player feel like they were truly in control of a wartime bomber (relatively speaking). Its innovative use of voice technology and its multi-faceted gameplay make B-17 Bomber one of the most memorable games in the Intellivision’s catalog, deserving its place on this list for pushing the boundaries of interactive audio in gaming. Say it with me, now: “Beeeee Seeev-uhn-teeeeen Bomm-ber.”

Night Stalker

Night Stalker is one of the defining titles of the Intellivision, combining maze-based action with elements of survival horror. Players controlled a lone protagonist trapped in a labyrinth, stalked by robots, bats, and spiders. Armed with a limited supply of bullets, players had to navigate the maze, avoid enemies, and strategically pick up new weapons to survive. The eerie, pulsing soundtrack and the tension of being hunted through dark corridors set Night Stalker apart from other maze games of its time.


The game was challenging due to its survival mechanics—players had to carefully balance offense and defense while making decisions on when to fight or flee. Its atmospheric design and minimalist graphics contributed to an ominous, high-stakes gameplay experience that resonated with players. Night Stalker highlighted the Intellivision's ability to deliver more mature, tension-filled experiences. Its innovative mix of action, strategy, and suspense helped cement its legacy as one of the Intellivision's most iconic titles, making it an essential part of the console's library. There’s a reason many people were anxiously anticipating the proposed reimagining of the game on the unreleased fiasco that was the Intellivision Amico.

Tuesday, August 13, 2024

Review of Alien Abduction!, a New Title by Audacity Games for the Atari 2600

Alien Abduction!

Audacity Games

New Atari 2600 action/adventure game by John Van Ryzin

In the ever-expanding universe of current games for classic consoles, Audacity Games has delivered a nice dose of nostalgia with their latest release, Alien Abduction! for the Atari 2600. This new title, programmed by H.E.R.O. designer John Van Ryzin, echoes the classic gameplay of that great title while having enough differences, such as fresh level designs, to set it apart. It's a labor of love that respects the constraints of vintage technology, designed without hardware acceleration or modern enhancements that weren't available during the golden age of Atari classics like Pitfall!, Keystone Kapers, and H.E.R.O.

Alien Abduction! had been available digitally for the Atari VCS since May of 2023, but its physical release brings an extra layer of authenticity and fun that collectors crave. The physical package includes a high-quality box, cartridge, and manual, created with care to replicate the feel of classic Activision releases. The game itself certainly feels like a classic title.

As a lowly Tech Specialist, Grade 3, you embark on a perilous mission to rescue Princess Zyrvanni, who has been captured by malevolent aliens. Equipped with a space suit featuring jet boots, an energy defense shield, and a plasma gun, you must navigate through a treacherous spaceship filled with aliens, drones, and robots while dodging superheated walls and radioactive floors and managing your health and energy levels. In H.E.R.O., you are equipped with dynamite for demolishing walls. Here, you trigger bombs that are positioned in various spots throughout the levels.

The controls and gameplay of Alien Abduction! might take a little getting used to, but once you get the hang of it, the game reveals itself to be a lot of fun, boasting that addictive "just one more time" quality. Points are awarded for destroying enemies, collecting items, and rescuing the princess to complete each level. A modern twist is the ability to submit your scores online via QR code technology, adding a competitive edge to this retro experience.

Graphics in Alien Abduction! are solid and serve the gameplay well. While they may not push the boundaries of the Atari 2600’s capabilities, they effectively create an immersive environment for the player. The sparse sound effects further add to the retro charm, delivering a minimalistic audio experience that complements the game's visuals without overwhelming them.

The pedigree of Alien Abduction!'s development team is noteworthy. John Van Ryzin, a seasoned programmer from the Atari 2600 days, spearheaded the project with additional programming by the legendary David Crane. These names alone are enough to excite any retro gaming aficionado, as both Van Ryzin and Crane played pivotal roles in creating some of the most beloved games of the era. The game’s packaging and manual were designed by Sean Kelly, co-founder of the National Videogame Museum, who also served as a beta tester along with John Hardie, another NVM co-founder. This attention to detail and involvement of industry veterans ensures that Alien Abduction! not only plays like a classic but also looks and feels like one.

Alien Abduction! is a commendable effort by Audacity Games to bring a new yet familiar experience to the Atari 2600. It’s a game that respects its roots while offering fresh challenges and fun gameplay. Garry Kitchen, another legend from the Atari days, personally handed me a copy at the Corgs Retro Gaming Expo, a highlight of that great convention.

Whether you're a long-time fan of the Atari 2600 or a newcomer curious about all the hype surrounding retro gaming, Alien Abduction! is a title worth adding to your collection. If you ever wanted to play H.E.R.O. in space, now’s your chance!

Friday, August 2, 2024

Game Informer Shuts Down, Lays Off Staff - RIP to an Iconic Magazine

 

After 33 remarkable years, Game Informer is shutting down, marking the end of an era for one of the most influential video game magazines ever published. This decision comes as a significant blow to the gaming community (although not entirely surprising), which has relied on Game Informer for insightful reviews, previews, and industry news since its inception. Well, not so much in recent years, but you get the idea.

For me personally, Game Informer's closure is particularly poignant. For their Classic GI column, Greatest Game of All Time, I had the honor of writing about Mr. Do!, my favorite video game. Additionally, they interviewed me years ago, and several of my books were featured in their holiday and reading guides, further solidifying my connection to this iconic publication. Up until a decade or so ago (yeah, I’m part of the problem), I was a steady subscriber, thanks in part to their GameStop rewards program, which was icing on the proverbial cake—it saved me a lot of money over the years!

Founded in 1991, Game Informer became a staple in the gaming world, covering everything from the retro scene (I was surprised and excited when they reviewed Lady Bug for the ColecoVision) to the Super Nintendo (debuting the year they began) to the modern era of what are essentially interactive movies. The magazine's ability to evolve with the industry while maintaining a dedicated readership speaks to its quality and relevance. However, like many print publications, Game Informer faced increasing challenges in the digital age. The decision to close was not made lightly but was influenced by a combination of factors, including financial pressures and shifts in how audiences consume media.

GameStop, the parent company of Game Informer, has been undergoing significant restructuring, which included substantial layoffs and strategic shifts. This restructuring effort aimed to adapt to the changing retail climate but unfortunately also led to the discontinuation of the magazine.

Reflecting on the legacy of Game Informer, it's clear that the magazine was more than just a source of gaming news; it was a community hub that brought gamers together. The farewell message on the website appears to have been written by AI, with statements like "the early days of pixelated adventures to today's immersive virtual realms," but it was a very good magazine for many years with strong editorial content. Yeah, not everything they published was great (some articles were outright clunkers), but they cranked out a ton of deep-dive features, news items, previews, and reviews that were well-written and thoroughly researched.

As we bid farewell to Game Informer, it's important to acknowledge the contributions of its talented team (including my buddy Ben Reeves, who wrote the foreword to my book, The SNES Omnibus Vol. 2). Their passion and expertise helped shape the magazine into what it was, and their work will be remembered fondly by readers worldwide. While the presses may stop, the impact of Game Informer will continue to resonate in the gaming community for years to come.

The closure of Game Informer signifies the end of an era, but it also serves as a reminder of the evolving nature of media consumption. As gamers, we’ve already adapted and found new ways to stay up to date on the the video game industry. In fact, we did that years ago via such websites as GameSpot and IGN, as well as social media. And yes, Game Informer’s own website. Although Game Informer will no longer be there, the legacy it leaves behind will inspire future generations of gamers and journalists alike.

Game Informer's shutdown is a significant loss for the gaming community. It was a publication that not only informed but also connected and inspired its readers. As we look back on its 33-year history, we can appreciate the immense contribution it made to the world of video games and hold on to the memories and insights it provided. Farewell, Game Informer, and thank you for being a part of our gaming journey.

Hopefully, someone will write a retrospective on the publication in Old School Gamer, which is an independent publication and one of the few print video game magazines left.