Wednesday, February 24, 2021

I'm in a Movie! EXCLUSIVE SUPER MARIO 64 SCENE from Playing With Power: The Nintendo Story

Want to check out an EXCLUSIVE scene from the forthcoming Playing With Power: The Nintendo Story documentary? It is on the importance of Super Mario 64 to the gaming industry and features clips from me, Brett Weiss, longtime gaming journalist and author. Watch the scene by clicking HERE.

Here’s what you need to know about the documentary:

Written and directed by Jeremy Snead, executive produced by Sean Astin and featuring interviews from Wil Wheaton and Alison Haislip to Ron Judy (Co-Founder Nintendo of America), Nolan Bushnell (Co-Founder Atari), and Tom Kalinske (Former CEO Sega Of America), the docuseries covers the origins and journey of Nintendo from the 1800s until today. Playing With Power: The Nintendo Story joins the growing list of exciting new Crackle Original Series and will be available to watch for free when it makes its World Premiere on March 1, 2021 exclusively on Crackle. Playing With Power: The Nintendo Story​peels back the curtain on the famously-secretive Japanese company that would eventually take the global videogame industry by storm. Discover the humble beginnings of a gaming business that began many decades before the invention of television, and ride along the bumpy road of hits, misses, and wild ideas that turned Nintendo from a local playing card maker into a worldwide household name. Narrated by Sean Astin, the electrifying story is presented by an ensemble of Nintendo personnel, celebrity icons, and industry veterans including Wil Wheaton, Alison Haislip, former Nintendo CEO Reggie Fils-Aimé, and head of Xbox Phil Spencer. This five-part series will have its world premiere on March 1, 2021 as a Crackle Original Series.

And some info on me:

Video game historian, journalist, and national columnist Brett Weiss is the author of a dozen books, including the Classic Home Video Games series, The 100 Greatest Console Video Games: 1977-1987, Encyclopedia of KISS, The SNES Omnibus volumes 1 and 2, and the newly released The NES Omnibus Vol. 1 (A-L). Weiss has been published in countless newspapers and magazines, including Game Informer, GameRoom Magazine, Fangoria, Filmfax, AntiqueWeek, the Comics Buyer’s Guide, and the Fort Worth Star-Telegram. He’s also a frequent guest panelist at gaming conventions. Check out Weiss’s YouTube show, Tales from a Retro Gamer.

Saturday, February 20, 2021

New YouTube Show - Favorite Video Game of All Time with John Riggs, Adam Koralik, and Other Content Creators!


Hello!

I'm super stoked to introduce a new series on YouTube where awesome content creators appear on my channel and discuss their favorite video game of all time. The first episode features some really cool YouTubers like John Riggs, Adam Koralik, and Victor Lucas (who you may know from Electric Playground). You can watch this new video HERE.

It’s been a lot of fun and super gratifying working with these folks as they are good people with interesting commentary on their respective favorite game. I’ve got another video in the series scheduled for pretty soon. It will feature YouTubers as well, including Kinsey Burke and “The Immortal” John Hancock. Moving forward, I’m going to feature other types of content creators as well, such as developers, programmers, and authors. And hey, who, knows? Maybe even some celebrities! Gonna reach out to some people and see what I can do in this regard.

Anyway, I hope you enjoy hearing from these content creators—I’m having a blast!

~Brett

Monday, February 8, 2021

Classic Arcade Ports for the Nintendo Game Boy

Game Boy: Classic Arcade Ports

Despite being outgunned by the Atari Lynx and Sega Game Gear in terms of color palette, lighting, screen size, and sheer processing power, the original Game Boy trounced the competition in the category that mattered most to Nintendo: unit sales. The success was driven by good marketing, a relatively long battery life, and the console’s killer app, Tetris, as well as such ubiquitous titles as Super Mario Land, Dr. Mario, Kirby’s Dream Land, and the various Pokémon games.

The Game Boy also benefitted from an assortment of classic arcade ports. Since I grew up in the arcades of the late ’70s and early ’80s, I thought it would be fun to check out some Game Boy versions of early coin-op classics. One game I left off the list is BurgerTime Deluxe, since it adds a word to the title (it’s a great game, by the way). Some of these games were also ported to the Game Boy Color and Game Boy Advance in varying forms, but I’m focusing strictly on the original Game Boy.

Arcade Classic No. 1: Asteroids/Missile Command

This combo cart includes two solid ports that fans of the respective games will find little fault with. Asteroids offers three levels of difficulty and the ability to play using classic or updated graphics, the latter of which feature spinning, textured rocks similar to those found in Blasteroids. Missile Command has two missile silos instead of three, but it offers something new: a variety of recognizable cities to protect, including New York and Cairo, Egypt. In terms of audio, the games do a relatively good job of evoking the original titles, especially the warning signal that begins each level in Missile Command and the deep explosions found in Asteroids. Music, which was absent in the original games, and coin-op-style borders, which appear when the games are played on the Super Game Boy, have been added to enhance the overall experience. Missile Command was also released separately, but without Super Game Boy enhancements.

Arcade Classic No. 2: Centipede/Millipede


You know the drill: maneuver your firing implement along the bottom ¼ or so of the screen, firing upward at insects, including a centipede or millipede that twists and turns its way down a mushroom field. Of course, the Game Boy lacks a trackball for precise, arcade-style action, but controls work pretty well using the d-pad. Unfortunately, the games are much slower than their coin-op counterparts. The cartridge is compatible with the Super Game Boy, which lets you add framed backgrounds designed to resemble the original arcade cabinets. There was also a version of Centipede sold by itself that was compatible with the Link Cable for two-player simultaneous action.

Arcade Classic No. 3: Galaga/Galaxian

More shooting action on your Game Boy, this time of the “slide-and-shoot” (an old term used by Electronic Games magazine) variety. With both of these fixed screen shooters, you guide your ship along the bottom of the playfield, firing away at formations of enemies up above. Unlike Space Invaders, the enemies tend to break apart from the pack and dive-bomb your ship. As with Centipede/Millipede, these two games are similar to one another. Galaga is one of the most popular arcade games of all time, and it’s ported very well here (yes, you can double up your ships for added firepower). Galaxian is more of a forgotten classic, but it’s also fun, if less versatile than Galaga. Play on the Super Game Boy for added color and a more arcade-like experience.

Arcade Classic No. 4: Defender/Joust

Once again, two classic arcade games are featured on a single cartridge. Both are decent ports that offer several Game Boy-specific features, including rapid fire in Defender and the thumb-saving (though less-than-graceful) rapid flap in Joust. Also, both games have music (which can be turned off, thankfully), but the noisy, grating firing sounds in Defender mask the tunes much of the time. Only Joust offers an updated mode, which is augmented by scrolling screens and detailed (relatively speaking) backgrounds. When played using the Super Game Boy, the games are semi-colorful and are framed by arcade-like borders.

Dig Dug


While I don’t like it quite as much as Mr. Do!, Dig Dug is one of my favorite games of all time. The version ported to the Game Boy has a slightly scrolling playfield due to the small screen, but it’s serviceable for the platform and certainly playable. What’s interesting about the cartridge is that it includes a second game called New Dig Dug. Once again, you tunnel underground, blowing up enemies with a pump while creating your own maze pathways, but this “adventure” mode, which features an unlimited number of enemies, has you collecting keys in order to exit the level. It also has bombs, which is always a good thing.

Donkey Kong


The first four screens in Donkey Kong are similar to those of the original arcade game, and the game even features animated musical intermissions. However, beginning with screen five, puzzle elements come into play as gamers must gather disappearing keys to unlock doors of hidden rooms and pick up and move sections of road and ladder for use in accessing vital sections of the playfield. At the end of each of the game's ten stages of play (each stage containing ten puzzles), players must throw barrels and trash cans at Donkey Kong and other enemies, while finding clever ways to beat the bosses. Adding to the greatness of the game is that Mario acquires new skills as he progresses, including high jumps, handstands, and rope spins. The first cartridge to be specially designed for the Super Game Boy, Donkey Kong is a graphically sound, brilliantly challenging game that requires careful planning and strategy as well as dexterity for the player to succeed. Kudos to Nintendo for not taking the easy route by simply cranking out a remake of the original.

Lock 'N Chase


As with Donkey Kong, Lock 'N Chase for the Game Boy is even better than its coin-op counterpart. It has more textured graphics, cuter characters, an assortment of level designs, and deeper gameplay elements, including doors that warp you to other areas of the maze. The game is similar to Pac-Man, but instead of ghosts following you through the corridors and alleyways, cops are on your tail, and instead of eating dots, you gather up coins. Your ultimate goal is to steal the African Star Diamond, which you won't reach until the end of the sixth and final level. Another difference between this game and Pac-Man is your ability to place temporary locks in the mazes to block enemies. Instead of power pills, there are diamonds and magic bags which turn you invincible and freeze the cops (respectively). The screen scrolls, but I don’t mind in this case. At the end of each stage, you can play a bonus round slot machine. If you’ve only played the arcade game and/or the popular Intellivision port, check this out—it’s excellent.

Mr. Do!


As many of my readers and YouTube subscribers know, Mr. Do! is my favorite game of all time. I love the simple, yet strategy-filled and surprisingly deep gameplay of the tunnel digging, monster avoiding action. The playfield in the Game Boy version scrolls to account for the small screen, making the game more frustrating and less enjoyable than the original. Pausing the action lets players view the entire play area, but this disrupts the flow of the game. Other variances in the handheld rendition include moving diamonds, uglier monsters, different playfield layouts, and an original, less memorable musical score. Thankfully, you can still spell out EXTRA for bonus lives. Gameplay retains the basic cherry harvesting, monster bashing (with a ball you throw) charm that made the coin-op classic so endearing, so it is playable.

Ms. Pac-Man

Ms. Pac-Man is one of the most popular video games of all time. In fact, you can still find it in bars, restaurants, and of course retro arcades. The Game Boy port features arcade mode and hard mode, the latter of which has faster moving ghosts. The screen scrolls to show the entire maze, but you can switch to full screen mode to show the entire playfield at once. This makes it really small, so using the Super Game Boy or Game Boy Player is recommended for this mode. The ghosts all look the same since the graphics lack color, but they of course do behave differently. Intermissions are included, and you can compete simultaneously with a friend or alternate turns through the magic of the link cable, a cool peripheral that was underappreciated by many Game Boy owners. The game is slower than its coin-op counterpart, but certainly playable.

Pac-Man



I discovered Pac-Man in the fall of 1980, shortly after it came out, at a convenience store near my junior high school. I would play before and after school and sometimes during (don’t tell my mom or my former teachers). The Game Boy port recreates the legendary coin-op game well enough to give me nostalgic feels, right down to the memorable music during the animated intermissions. As with Ms. Pac-Man, the ghosts look the same since the GB lacks color, but they move in different patterns. Also the same is the wide gray vertical bar on the side showing fruit level indicator and your score, taking up valuable screen space. Another similarity is that you can play with a scrolling screen or a tiny non-scrolling maze. When I play Pac-Man on a Nintendo console, I opt for the NES version using the NES Advantage joystick, but if you want to play Pac-Man on the go, this makes it doable.

Paperboy


As the title implies, this game puts you in the role of a paperboy, peddling your bike down the street, delivering newspapers. While on your route, you must dodge traffic, tornadoes, break dancers, overhanging trees, vicious dogs, and other obstacles. As you steer your bike along the road, your primary goal is to throw the newspapers in the paperboxes of the subscribers. Also, you can earn extra points by throwing the papers at enemies such as workmen and the Grim Reaper and by breaking out the windows of nonsubscribers. At the end of each delivery session, you enter a special bonus round called the Paperboy Training Course wherein you toss your papers at targets while avoiding obstacles. As with Atari’s original coin-op classic, the playfield is isometric (like Zaxxon). The game is similar to the NES port, but the playfield has simply been cropped (as opposed to redesigned) to fit the small Game Boy screen, making it difficult and unenjoyable to play.

Q*bert


I enjoyed Q*bert in the arcades, but I especially liked Q*bert on the PlayStation and Q*bert 3 for the Super Nintendo. I loved how they took the basic formula, where you guide the title character as he hops on blocks to change them to the target color, and added new cube formations instead of just a repeating pyramid. Imagine my surprise when I discovered the Game Boy port also deviates from the formula by providing Q*bert new playfields to conquer. Since the Game Boy screen lacks color, the developers compensated by giving the cubes such designs as checkboard, ice, cement, lidded box, and wood. There are even discs to jump on. Voice effects, music, and new enemies add to the fun.

Qix


With its small screen and limited audio/visual capabilities, the Game Boy is a good home for Qix, the ingeniously simplistic arcade game where you draw straight lines to form shapes in order to fill in screen space. In addition to a solid port of the original, this version of the game offers link-up capabilities in which players take turns within the same field, trying to claim the greatest percentage of area. One player is Mario while the other is Luigi, though your drawing implement remains a simple diamond shape. Turn-based Qix with Nintendo characters? Yeah, it’s a thing. Who knew? Now that you know, go play it!

Space Invaders


With the possible exceptions of Tetris and Qix, Space Invaders is the ideal title to adapt to the Game Boy. The simplicity of the gameplay and the short time it takes to play a full round are perfectly suited for on-the-go gaming and the limitations of the venerable handheld system. This port solidly reconstructs the 1978 coin-op classic on the tiny Game Boy screen and even lets players go at it head-to-head via cable linkup. However, the game doesn't truly shine until played via the Super Game Boy, which provides an incredibly faithful arcade experience in terms of graphics, coloring, gameplay, sound effects and borders.

Thursday, February 4, 2021

DFW Toy Expo - Arlington, Texas - March 6, 2021

 

DFW Toy Expo

Do you like collecting toys? I sure do!

Hosted by popular YouTubers Billy and Jay, a.k.a. The Game Chasers, the DFW Toy Expo is returning to Arlington, Texas, home of the Dallas Cowboys and Texas Rangers. The show, where I will be selling my books along with various other items, will feature a variety of vintage and modern toys for sale from a variety of vendors. Everything from action figures to video games to Hot Wheels to comic books to Funko Pop figures and Pokemon will be on sale, and many dealers will be happy to look at stuff you bring in for possible trade or purchase.

Are you a Teenage Mutant Ninja Turtles fan? Did you grow up watching such cartoons as He-Man, The Transformers, and Tiny Toon Adventures? Do you have fond memories of endless summers when you had plenty of time to play Nintendo, swap trading cards, obsess over Star Trek and Star Wars, and in general have fun? Then you’ll definitely want to check out the DFW Toy Expo, where an adult can be a kid. Speaking of kids, this is a family-friendly event where all ages are welcome. There will be something for every budget, so you can dig through bargain bins as well as check out old, rare, and highly sought after “Holy Grail” items. Plus, admission is just $5!

The show promoters had a nice turnout back in January for the Retropalooza Swap Meet, and everyone I spoke with after the event said they had a great time. Billy and Jay are working their hardest to make the DFW Toy Expo even more enjoyable, so come on out and fills some holes in your comic book collection, look for that elusive Happy Meal toy you had as a kid, buy that LEGO set or model kit you’ve always wanted, or simply hang out with other collectors and pop culture fans and gaze in awe at the awesome collectables on display. Just remember one thing: set phasers on fun!

The organizers of the DFW Toy Expo value their customers and collector friends, so your health and safety are extremely important to them. Masks covering the face and nose are required for vendors and attendees, and they will have hand sanitizer available and observe other Covid-19 safety protocols.

DFW Toy Expo

Bob Duncan Center

Arlington, TX 76014

10 AM to 5 PM; March 6, 2021

$5 admission; Kids 12 and under are free with adult ticket purchase


Monday, February 1, 2021

Retropalooza Swap Meet Report and Pickups - 2021, Arlington, Texas

Well, it’s 2021, and things are supposed to be back getting back to normal, correct? Not so much. But I did set up at a comic book/toy/video game convention recently, which was a nice step in that direction.

As everyone knows, trade shows and other large gatherings are few and far between these days, thanks to a certain pandemic that shall remain nameless. In fact, prior to the Retropalooza Swap Meet, which occurred Jan. 30 in Arlington, Texas (home of the Dallas Cowboys and Texas Rangers), I hadn’t been a vendor at a show since RetroFest, which was held in Fort Worth in March of 2020, just as the virus started gaining traction and taking over conversations and newscasts.

In the weeks following RetroFest, which now seems like a lifetime ago, cities and businesses began shutting down across the country, and conventions that hadn’t already announced that they were cancelling or postponing their shows began doing so en masse. I grieved over the loss of some of the bigger in-state events that I typically attend each year, such as Fan Expo Dallas, Classic Game Fest, and the Texas Pinball Festival.

Even worse, I was set to appear as a guest author at a number of major out-of-state events, including the Portland Retro Gaming Expo, the Long Island Retro Gaming Expo, and the Midwest Gaming Classic (in Milwaukee). I love to travel, and these types of shows let me do so for free. In fact, I usually come out way ahead financially, thanks to book sales. Not only did I miss the financial, promotional, and entertainment opportunities these shows offered, I missed the heck out of seeing my geeky and geek-adjacent friends, many of whom I only meet up with once per year.

As the Retropalooza Swap Meet drew near, I reserved one of the last booths, despite some reservations (so to speak). I had attended a couple of small shows last year—a record convention and a mini comic-con—but only as a fan, not as an exhibitor, where I would be trapped all day with a crowd of people. My reservations were two-fold; would anyone show up, and, if they did, would I be able to safely conduct business?

Like a lot of people, I confess that I’m getting Covid-fatigue (oops, I mentioned the virus by name), so I suppose I’m willing to take more risks than before, just to preserve my sanity. Also, as with most other people, the pandemic has been hard on my wallet, so I figured the money wouldn’t hurt. A 10x10 booth at the swap meet was just $65, and the show, both in its larger Retropalooza form and its smaller Swap Meet iteration, has a history of solid turnouts, so I took a gamble and got a double booth with a good friend who I first met at a convention in Tulsa, Oklahoma back in the mid-2000s. That way, if the show got slow we could talk instead of being bored, and we could cover each other’s restroom and walkaround breaks.

Every time I do a show, no matter how well-attended, I get a little nervous if I haven’t sold anything within the first hour or so, which is ridiculous since a lot of people are just in browsing mode at this point. The first hour did indeed see few sales at my booth, but by conventions’ end I had sold plenty of stuff to make it worthwhile, and I did have a lot of fun. Better yet, I felt safe. Tables were spaced out according to social distance guidelines, everyone was masked up (only a handful of customers wore them below their noses), and hand sanitizer and other protocols were in place.

I was at the show to make money not spend it, but of course I did find some things I couldn’t live without, thanks to a complicated math equation regarding cool factor/price ratio (something I just now made up) of said items.

I love digging through bargain boxes, especially under tables where a lot of people don’t bother to look, and in just such a box I found a copy of The Official Marvel Comics Try-Out Book (1983), a massive volume that, back in the day, fans could use as a tool for becoming a creative talent for Marvel Comics. The brainchild of editor Jim Shooter, the book has a gorgeous cover by definitive Spidey artist John Romita Jr. (with inks by Al Milgrom) and is broken into sections on coloring, inking, lettering, scripting, penciling, and plotting. It is printed on large, heavy paper like real artists use, with plenty of blue-line pages for inking, coloring, etc. I paid just $5 for this cool book, which regularly sells on eBay for $20 to $35.


I traded for an excellent Super Nintendo game I needed for my collection called Mystical Ninja, and I paid just $50 for a copy of The Legend of Zelda: Four Swords Adventures for the Nintendo GameCube. I say “just $50” because it’s factory sealed, and if you’ve been paying close attention to Heritage Auction prices of late, you know that older factory sealed Nintendo games featuring desired properties like Zelda, Mario, and the like are going for big bucks these days. It’s a beautiful piece that I may just put on my shelf for awhile before deciding whether I should open it (horror!), sell it, or simply keep it on display. It is the “Player’s Choice” (later printing) edition of the game, which goes for around $150 to $200 on eBay. (The earlier printing without the “Player’s Choice” text at the top of the cover typically sells for $230 to $300.)

Last and certainly least (but still kinda cool), I grabbed a copy of Mastering Nintendo Video Games (1989), a trade paperback strategy guide for old Nintendo NES games like Double Dragon, Mega Man, Super Mario Bros., and Zelda II, as well as a bunch of obscure and lesser-known titles. I doubt I’ll use many of the tips and tricks featured in the book, but I collect retro gaming books, and I’ll have fun flipping through it for a dose or three of nostalgic fun. And it was only five bucks!

All in all, the Retropalooza Swap Meet was a big success. I made some money, hung out with friends, found some cool stuff, gained some new readers (and subscribers to my YouTube channel), and, most importantly, lived to tell about it. Not a bad day, all things considered!