I
had a blast on the Stone Age Gamer podcast the other night, talking Kickstarter,
The NES Omnibus, content creation, TikTok, and a bunch of other stuff. The show
is hosted by Kris Randazzo and Danny Ryan, both of whom contributed stories to my
NES and SNES Omnibus books. Below is a sneak peek at a story by Kris that will
appear in The NES Omnibus: The Nintendo Entertainment System and Its Games,
Volume 1 (A–L), which is now available for pre-order on Kickstarter. You can
listen to the podcast by clicking HERE.
Insider Insight:
Blaser Master is one of the best games I’ve ever played. Not just because it’s
super fun, or it’s still one of the best-looking games on the system, or even
because of its truly amazing soundtrack. What makes it personally amazing was
how it introduced me to the concept of being rewarded for curiosity, and paying
attention to details. At the start of the game, there’s a ledge you can’t get
to. It’s completely unassuming, and I honestly figured it was just there for
decoration. But having read the instruction manual, I knew that at some point I
was going to get the hover ability and when I did, I was going to go back to
that first screen in the game and see what was on top of that ledge. I expected
it to be nothing, but I wanted to see that “nothing” for myself. It took me a
long time to finally defeat the Area 3 boss and get the hover ability, but as
planned, the first thing I did wasn’t search for Area 4, it was head straight
back to the beginning of the game. To my sheer bewilderment there WAS something
up there! It was more hover fuel and a robot. And another ledge. And another.
And a door. And that door lead to the entrance to Area 4! To this day, it’s one
of my fondest video game memories, and a fantastic example of excellent game
design. A true classic through and through. - Kris Randazzo, host of the Stone Age Gamer Podcast, content supervisor for Geekade
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