SlamScape
Publisher/Developer:
Viacom New Media
Vehicle
Shooter
1996
SYNOPSIS:
SlamScape for the PS1 is a 3D, behind-your-vehicle shooter set in a surreal world of bomb-throwing
ferris wheels, deadly teddy bears, exploding balloons, bottled brains on
unicycles, a Scary-Go-Round, a spinning seagull named Gullicopter, a monstrous
creation called Crabzilla, and other bizarre enemies.
Your
objective is to pilot a rocket-mounted pile driver called a Slamjet while
shooting, blasting, smashing, and jumping most everything you see throughout
four dangerous regions. Derived from your subconscious, the regions contain
four heavily guarded Orb-Ids needed for level progression. Once you obtain these
items, you'll take them to a central location within that level. You must
employ a different strategy for each orb you wish to obtain.
Obtaining
the Orb-Ids won't be easy as you're going up against 16 blood-thirsty opponents
lusting for victory. While the default weapon is a Shockball, there are a
variety of special weapons including Minetraps, a Fasterblaster, a Ripstar, and
a devastating Torp, which is the most powerful item available. While flying in
your futuristic craft, Nodensnaggers and Power Leeches will land on top of you,
zapping your energy and draining your power.
SlamScape
features a 3D graphics engine running at 60 frames per second and supports
analog controls. Electro-rockers God Lives Underwater lent their musical
talents for the interactive soundtrack.
REVIEW:
If SlamScape
weren't so limited in scope, it would be difficult to know where to begin this
review. The game fails miserably in just about every area of gameplay. For starters,
the Slamjet is terribly hard to control. It bounces around in the general
direction you intend to go while spinning and sliding unintentionally into a
wide assortment of strange but unappealing enemies.
Precision
moves are nearly impossible to perform. When you do manage to land a shot, it
usually just barely injures whatever you're firing at. On other hand, your ship
is killed easily after just a few hits. You're better off trying to avoid most
of your adversaries than taking them on directly. Needless to say, this gets
boring and frustrating very quickly. To make this game even more of a pain,
off-screen enemies suddenly appear without warning and leech themselves to your
vessel, sucking your energy dry. As if the game wasn't difficult enough already!
Most
of the better shooters involve the destruction of hundreds of enemies as many
people play these kinds of games, at least in part, to blow off steam and relieve
stress. Other gamers simply get a kick out of wanton (but harmless)
destruction. SlamScape offers almost nothing of interest in any of these areas.
If anything, playing this game will make you want to pull your controller out
of the PS1 and “slamscape” it into the wall. Everyone needs a few hard games in
their collection, but poor controls and undue frustration do not make for a fun
game.
Included
in this package are three music videos by obscure alt-rock grunge/electronic
band God Lives Underwater. Although tolerable, they're not a great band by any
stretch; their music is as hackneyed as their name. Sadly, the music videos are
the best thing about SlamScape.
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