Atari 2600
Publisher: Data Age
Developer: Data Age
Genre: Fixed screen platformer
1982
(Images courtesy of MobyGames.com)
SYNOPSIS:
Resting
perilously on an undersea ledge, your disabled nuclear submarine has begun
taking on water. With time at a premium and torpedoes going off within the sub,
you must save your crew from imminent disaster.
The
two playfields in Airlock consist of five platforms (viewed from the side) that
represent compartments of a submarine. To save your sinking sub, you must run
across each platform and grab a couple of hatch keys within a ten-second time
limit. After you grab both keys, you must enter an elevator that will take you
up to the next compartment.

REVIEW:

Another
problem with this wretched game is how easy it is. You can easily beat the game
the very first time you play it; it takes about a minute on the easiest
difficulty level. However, even when cranking the game up to the hardest level,
you will likely only take a few tries. After that, pull the game out of your
Atari 2600 and never play it again.

The
graphics in Airlock are about as bad as the game itself. The introductory
screen featuring the submarine and the fish is tolerable, but the actual game
play screens are hideous. The platforms are plain and simple. The little man
you control is a squarish stick figure that doesn't move a single part of his
body; he merely glides along sideways. Even worse, the torpedoes that you must
dodge and jump over look almost exactly like your character!
Shame
on Data Age for releasing such a vapid, ridiculously inane cartridge with
almost zero replay value. Shovelware like this played a role in creating the
Great Video Game Crash of 1983.
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