Atari 2600
Publisher: Data Age
Developer: Data Age
Genre: Fixed screen platformer
1982
(Images courtesy of MobyGames.com)
SYNOPSIS:
Resting
perilously on an undersea ledge, your disabled nuclear submarine has begun
taking on water. With time at a premium and torpedoes going off within the sub,
you must save your crew from imminent disaster.
The
two playfields in Airlock consist of five platforms (viewed from the side) that
represent compartments of a submarine. To save your sinking sub, you must run
across each platform and grab a couple of hatch keys within a ten-second time
limit. After you grab both keys, you must enter an elevator that will take you
up to the next compartment.
While
running across the compartment floors, you must avoid or jump over torpedoes
that have shaken loose due to a strange undercurrent from deep beneath the
ocean floor. When you make it to the top one or two (depending on the skill
level) stages or you run out of time, the game is over. There is no high score
in this game and no continuation of play. You either finish your task or you
don't.
REVIEW:
Airlock
for the Atari 2600 is, simply put, a piece of garbage. For starters, it's
incredibly short. Unlike most games from this era, Airlock doesn't continue
indefinitely as long as you stay alive. Once you have retrieved all of the
hatch keys and made it to the top of one or two screens (depending on which
difficulty level you are playing), the game is over. There is no high score to
concern yourself with and no extended playing time.
Another
problem with this wretched game is how easy it is. You can easily beat the game
the very first time you play it; it takes about a minute on the easiest
difficulty level. However, even when cranking the game up to the hardest level,
you will likely only take a few tries. After that, pull the game out of your
Atari 2600 and never play it again.
Aside
from the fact that the game is short, easy, and pointless, the action itself is
dull. The obstacles are lame and redundant, the jumping action is boring, and
the two levels are unimaginative. There is nothing wrong with the concept of
having to make it to the top of the screen in a certain period of time, as that
is certainly a tried and true video game staple, but this game is sluggish and
very basic.
The
graphics in Airlock are about as bad as the game itself. The introductory
screen featuring the submarine and the fish is tolerable, but the actual game
play screens are hideous. The platforms are plain and simple. The little man
you control is a squarish stick figure that doesn't move a single part of his
body; he merely glides along sideways. Even worse, the torpedoes that you must
dodge and jump over look almost exactly like your character!
Shame
on Data Age for releasing such a vapid, ridiculously inane cartridge with
almost zero replay value. Shovelware like this played a role in creating the
Great Video Game Crash of 1983.
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