One of my priorities with the
SNES Omnibus is to preserve stories from
video game developers, including guys like
Steve Woita, who has been programming
games for about as long as I have been collecting them. Steve has been very
cool to work with and is an enthusiastic supporter of the project. Steve has
worked on games for a variety of consoles, as you can see by his bio below, and
he’s a big fan of the
Super Nintendo. It’s an honor and a privilege to have
Steve on board as all I do is write about video games—he actually creates the
magic.
Steve Woita’s first job after graduating from college in Electrical
Engineering was at Apple Computer as one of their earliest employees. He worked
on the Apple II, fixing thousands of motherboards for production, then on to
R&D for Lisa, Apple III, Apple IIe, and the Apple 80 column card for the
Apple II. He co-designed Sirius Software’s JoyPort and later co-designed the
MouseStick for the original Macintosh. Steve moved to Atari in 1982 and created
Quadrun (featuring his voice), TAZ, Asterix (the first 2600 game exclusively
designed for Europe), and Garfield (unreleased). Steve, who is still designing
games, has worked on numerous other titles, including: Super Sprint (NES); Sonic the Hedgehog 2, Sonic Spinball and Kid
Chameleon (Genesis); Army Men Sarge’s Heroes (PS1, 3DO); and Gubble 1 and
Gubble 2 (PC, PS1, iOS). For more info, check stevewoita.wordpress.com.
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