The latest issue of Video Game Trader, #32, includes my feature, The History of Video Games: The Early Years. I've reprinted it here for anyone who wants to take a look. If you enjoy the article, please consider purchasing a copy of the magazine from the website or subscribing. Thanks for reading!
As most of you already know, the video game industry has lost one
of its pioneers, Ralph H. Baer, the “Father of Video Games,” who did nothing
less than invent the concept of playing video games on a television set.
According to family and friends, which includes video game historian Leonard
Herman, Baer passed away at his New Hampshire home on the night of Saturday,
Dec. 6. He was 92.
“Ralph was a generous, fantastic, and brilliant man,” Herman said.
“You could spend hours with him and forget that you were in the company of
someone his age. He had a youthful enthusiasm and till the end, he spent as
much time as he possibly could working on one project or another.”
The project Baer is most commonly associated with is the very first
video game console, originally known as the Brown Box, which played simple ping
pong- or tennis-type games. Baer licensed his invention to Magnavox, which, in
1972, sold the system as the Magnavox Odyssey, laying the groundwork for the
now-multi-billion dollar home video game industry.In addition to various other consumer electronic products, such as
a light gun that was the first video game console peripheral, Baer invented Simon, the popular color-coded,
beep-emitting, button-pushing memory game that is still being sold today.
Baer, an inductee into the National Inventors Hall of Fame, was a
humble, unassuming man, but he did receive prestigious awards for his work,
including the National Medal of Technology, which was awarded by President
George W. Bush, and a 2008 Game Developers Choice Pioneer Award.While Baer did indeed invent home video games—an incredible
accomplishment—he would’ve been the first to admit that other brilliant men
played key roles in the early history of the industry. With this in mind, let’s
take a look at the origins of the hobby we all love.
Spacewar
Conceived in 1961 and completed in 1962, Spacewar was the first honest-to-goodness computer game. The
brainchild of Steve Russell, a student at MIT and a member of the Tech Model
Railroad Club, Spacewar is a
two-player contest in which each participant pilots a rocket ship around the
screen, firing torpedoes at one another. In Steven L. Kent’s The Ultimate History of Video Games,
Russell describes the rockets thusly: “One of them was curvy like a Buck Rogers
spaceship. And the other was very straight and long and thin like a Redstone
rocket.”
Starry, Starry Night
Spacewar is played out against a starry background, with a sun in the
foreground. The sun boasts a gravitational field, adding a strategic element to
the game. In addition, if a player gets in a pinch, he or she can escape into
hyperspace, which makes the rocket disappear and reappear somewhere else on the
screen (a risky, potentially fatal maneuver). Obviously, Spacewar birthed an entire industry, computer games, but it also influenced
countless video games, including such similar space shootouts as Asteroids, Computer Space (mentioned later in this article), and Space War (an Atari 2600 clone of Spacewar).
Russell’s Roundup
Created on a Digital Equipment PDP-1 (Programmable Data
Processor-1) computer (the first of the so-called “mini-computers”), Spacewar, as with many creative
endeavors, was not created in a vacuum. Alan Kotok and Robert A. Saunders, two
of Russell’s fellow TMRC club members, invented the game’s control boxes, which
included a right-left rotation knob, a lever for acceleration and hyperspace,
and a button for firing. Peter Sampson refined the starry sky with his
“Expensive Planetarium” program while Dan Edwards put in the gravity
calculations. Others involved in the development of the game include Wayne
Wiitanen, Dan Edwards, Martin Graetz, and Steve Piner.
The Father of Video Games
The first person to conceive of and execute the idea of playing
games on a television set (as opposed to a computer) was the late, great Ralph
Baer, The Father of Video Games. In 1966 and ’67, while working as a division
manager at Sanders Associates (a defense contractor), Baer began putting his
plan into action, delegating technician Bill Harrison and engineer Bill Rusch
to the task of creating a game device based on his designs. Harrison helped
Baer develop a rudimentary technique for transferring images onto a television
screen while Rusch specialized in actual game design.
Baer’s Brown Box
By November of 1967, Baer and his assistants were able to
demonstrate a fully functional ping pong or tennis game (a precursor to Pong), in which players use paddles to
rebound a ball back and forth across the screen. The trio also created a game
consisting of two squares chasing each other. In 1968, Baer applied for the
first video game patent. By 1969, Baer and company were demonstrating several
iterations of the legendary “Brown Box,” a prototype unit that was equipped
with a light gun, a console, and two controllers. Each controller had a
vertical control, a horizontal control, and a control for putting “English” on
the ball.
A Space Odyssey
Baer demonstrated the Brown Box to a number of television
companies, including General Electric, Sylvania, and RCA, but it was Magnavox
who took the bait. The company reengineered the Brown Box into a more
streamlined unit (a futuristic white design), called it the Odyssey, and
released it in 1972 (the same year Nolan Bushnell and Al Alcorn brought Pong to the arcades) as the world’s
first commercially available video game system. The console retailed for $100,
the equivalent of $560 today.
Unlike subsequent video game consoles, such as the Fairchild
Channel F (1976) and the Atari VCS (1977), the Odyssey doesn’t have
microprocessors. Rather, it contains transistors and diodes. The games are
plug-in cards that essentially reconfigure the system’s internal circuitry to
make minor adjustments to the basic onscreen objects, which consist of a pair
of paddles, a ball, and a line.
Due to the barebones nature of the Odyssey console (the unit
produced no color, no scorekeeping, and no sound), the games were packaged with
a variety of extras, such as game boards, dice, play money, tokens, tiles,
cards, and/or other items. The games
also came with TV screen overlays to provide color and visual detail. Some of
the best games for the console, including Shooting
Gallery, Prehistoric Safari, Dogfight, and Shootout, were produced for the system’s Shooting Gallery light
rifle.
Computer Space
No early history of video games would be complete without mention
of Computer Space, the first arcade
video game, predating the more popular Pong
by approximately a year. Game historian Dave Beuscher of the late, lamented All
Game Guide, summed up the origins of this groundbreaking coin-op cab thusly:
In 1970, Nolan Bushnell and
Ted Dabney, two employees at the Ampex tape company in Sunnyvale, California
began to work on a new idea to introduce into the pinball arcades. On weekends
and in their spare time, they developed the science fiction video game Computer Space. Players would
be in control of an on-screen spaceship and fight enemy flying saucers. The
black and white screen on the machine was 13 inches wide. The game featured
left and right rotational buttons as well as fire and thrust buttons.
In 1971, Bushnell sold Computer Space to Nutting Associates,
a coin-operated game manufacturer. Nutting manufactured a modest 1500 units and
introduced Computer Space into the
pinball-dominated arcades where it quickly came and went. Bushnell suspected
that the concept of Computer Space
might have been too complex to attract an audience that had grown used to the
simple instructions of a pinball machine.
Pong
The
first commercially successful arcade video game, Atari’s Pong was created by Al Alcorn, working under orders from Atari
founder Nolan Bushnell. According to Chris Kohler of wired.com, Bushnell got
the idea for the game from Baer’s most noteworthy invention.“One
of the early Odyssey players was none other than Nolan Bushnell, the founder of
Atari, who visited a Magnavox product showcase in the spring of 1972, signed
the guestbook, and played the Odyssey,” Kohler wrote. “When he returned to his
nascent company, he assigned a project to Alcorn, a young recent graduate of
the University of California Berkeley that Bushnell had just hired as one of
Atari’s first employees.”
Bushnell
publicly and vehemently denied attending the Magnavox event for decades, but
finally admitted it at the 2003 Classic Gaming Expo in Las Vegas.
According
to Kohler, Bushnell, although a remarkable marketing visionary, has for years had
a hard time telling the truth, at least when it comes to video games. Kohler
wrote, “To get Alcorn motivated to do great work and keep the costs down, the
fast-talking, former carnival barker Bushnell spun up an elaborate lie: Atari
had landed a contract with General Electric to produce a home video game
machine, he told him, and it had to have a cost of goods of less than $50.”
Alcorn
believed Bushnell’s bluff, despite the fact that no one from General Electric ever
came to watch Alcorn working on the project, and despite the fact that Bushnell
didn’t seem overly concerned that Alcorn was going over budget, so he brought
his “A game” (so to speak), fine-tuning Pong
as much as possible for a mass market release.
“I
was motivated to make it playable,” he told wired.com. “So the little things
like the ball reflecting off of the paddle at different angles, I tweaked that
up to try to make it as fun to play as I could.”
The
cabinet housing the Pong has two
analog rotary controllers for maneuvering vertically moving paddles located on
the left and right hand sides of the screen. At Bushnell’s directive, Alcorn
added scoring and sound to help make it superior to the Odyssey. It is indeed a
terrific two-player contest, in which one player to controls the left paddle
while the other controls the right. The object is to rebound the ball back and
forth across the screen, and, as the simple, iconic instructions on the cabinet
dictate, “Avoid missing ball for high score.”
Less
convoluted than Computer Space, Pong was immensely popular (the story of
the game’s smash debut at Andy Capp’s Tavern in Sunnyvale, California bar is
the stuff of legend), despite not being backed by a large company like General
Electric. The game spawned several sequels and countless clones, the latter of
which invaded homes in full force. If you’ve ever spent time with Coleco’s
Telestar Alpha, APF’s TV Fun, or Radio Shack’s TV Scoreboard (to name just a
few), you’ve played a Pong clone.
A Brief Pre-History of Video Games
Prior to the groundbreaking work of Baer, Russell, Alcorn,
Bushnell, Russell, and company, other, more primitive steps were taken in the
field of playing games on a screen. In 1952, A.S. Douglas created a tic-tac-toe
computer game displayed on a cathode ray tube. In 1958, William Higinbotham
devised an oscilloscope game called Tennis
for Two.
Despite these earlier strides in giving the citizens of the world
more screen time, Russell’s Spacewar,
Bushnell and Dabney’s Computer Space,
and Baer’s Odyssey are regarded as the first computer game, first arcade video
game, and first TV video game respectively. And, to give Al Alcorn his due, Pong was the first video game of any
kind to become a household name.
Paying Tribute
The next time sit down to play the latest PC or Mac game, drive or
ride your bike to the local arcade, or fire up your PlayStation 4, Xbox One, or
Nintendo Wii U, remember to give a shout-out to these legends of the industry,
who kick-started our favorite hobby long before there were Kickstarter
campaigns.
SIDEBAR:
On
Feb. 5, at the D.I.C.E. Awards in Las Vegas, Al Alcorn and, posthumously, Ralph
Baer, were honored with a 2015 Pioneer Award. Mark Baer, who played the Odyssey
with his little brother when they were kids, accepted Ralph’s award on his
father’s behalf. Rich Hilleman, chief creative director at Electronic Arts,
presented the awards. Leading up to the event, Hilleman said, “Ralph and Al are
the very definition of Pioneers. Every publisher, every developer, every
platform, and all of the billions of players in the world stand on their sturdy
shoulders. I am one of many who owe nearly all of what I have done to the
remarkable talent vision of these two giants."
A Brief Pre-History of Video Games
On Feb. 5, at the D.I.C.E. Awards in Las Vegas, Al Alcorn and, posthumously, Ralph Baer, were honored with a 2015 Pioneer Award. Mark Baer, who played the Odyssey with his little brother when they were kids, accepted Ralph’s award on his father’s behalf. Rich Hilleman, chief creative director at Electronic Arts, presented the awards. Leading up to the event, Hilleman said, “Ralph and Al are the very definition of Pioneers. Every publisher, every developer, every platform, and all of the billions of players in the world stand on their sturdy shoulders. I am one of many who owe nearly all of what I have done to the remarkable talent vision of these two giants."
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