Intellivision
Publisher:
CollectorVision
Genre:
Shooter
1
player
2014
$50
www.collectorvision.com
The
box for Space Raid for the says “Based on the real arcade game.” If you don’t remember Space Raid at your local pizza parlor or
mall hangout, you’re not alone. There never was such a thing. Universal
released a shooter called Space Raider
in 1982, but that was a different game. Space
Raid is actually a clone of Zaxxon,
the Sega/Gremlin isometric shooter that blew joystick jockeys away with its
futuristic graphics and wildly challenging gameplay.
Why,
you may be wondering, would CollectorVision, an independent company cranking
out some killer homebrews, create a Zaxxon clone for the Intellivision when Coleco ported Zaxxon to the console more than 30 years ago? Simple: While Zaxxon for the ColecoVision (which made
the “100 Greatest” list) was a masterpiece of programming excellence, the
Intellivision version, like its 2600 counterpart, was unrecognizable, replacing
the isometric action of the original with a decidedly mundane top-down
perspective. (Many classic gamers theorize that Coleco botched their Atari 2600
and Intellivision games on purpose so the ColecoVision ports would look even
better by comparison.)
Given
the relatively limited processing power of the Intellivision, Space Raid can’t hope to duplicate the visual grandeur of the
original Zaxxon, of course—there’s no
escaping the Intellivision “blockiness”—but it does capture the essence and
gameplay essentials of that legendary classic, giving gamers a fun shooter with
a fairly convincing isometric perspective. In addition, it includes mobots and
rocket enemies, which the Coleco port of Zaxxon
for the Intellivision lacks. Another nice touch is that the gun turrets
rotate. The infamous Intellivision control disc works well in controlling the
ship, but even experienced space pilots will find it a challenge to make it to
the Zaxxon robot. Actually, the
manual calls it a “Big robot.”
Speaking
of the manual, here’s the booklet’s description of the game:
Space
Raid is a stunning 3-D space game that
takes you across alien asteroid fortresses on a special mission. The evil Robot
and its fierce armies have conquered an asteroid belt. You must stop them before
they enslave the entire galaxy! Fly through space and destroy enemy spaceships.
Pass the barrier on the first asteroid, then dive to the enemy surface. Evade
fire from gun turrets and mobots as you search for the Robot Warrior. Once you
successfully cross the asteroid fortress, you must fly through deep space
again. Avoid the enemy squadron combing the galaxy in search of your fighter!
Can you defeat the evil Robot?
As
you battle through space, you’ll need to make sure and destroy fuel tanks positioned
along the fortress floors in order to keep your fuel gauge from going empty, a
concept Zaxxon borrowed from such shooters
as River Raid and Scramble. You’ll also need to dodge
energy fields and fly over walls, which can be tricky. As in Zaxxon,
it’s sometimes a little difficult to tell where your ship is in relationship to
the enemies (especially in the blackness of outer space), but an altimeter
along the left side of the screen does help in this regard.
Programmed
by Óscar Toledo Gutiérrez (Toledo
Nanochess), Space Raid comes
packaged in a nifty, Coleco-style box with matching manual and two keypad overlays.
When you boot up the game, you’ll be treated to a large flashing title screen.
Unfortunately, there are no difficulty levels to choose from, and there’s no
pause button.
So,
should you purchase Space Raid? If
you love the Intellivision, love cartridges, and want to fill a gap in your
collection—that of a quality Zaxxon
port—go for it, you won’t be disappointed. However, if you are perfectly content
playing Zaxxon a number of other
ways, such as unlocking the arcade port on Sonic’s
Ultimate Genesis Collection for the PlayStation 3 or Xbox 360, you might want to think twice
about it.
Either
way, Space Raid proves that the Zaxxon formula is still fun after all these
years. It’s also one example (among many) of passionate programmers keeping the
classic consoles alive by producing fun, high quality games in slick,
collectible packaging.
It's a fun (if sometimes expensive) time to be a retro gamer.
It's a fun (if sometimes expensive) time to be a retro gamer.
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