Radar
Lock
Atari 2600
Publisher: Atari
Developer: Atari
Shooter, 1 or 2 players (simultaneous)
1989
As
the pilot of a delta-wing fighter, you are engaged in air combat with an
unnamed enemy. With your arsenal of guided missiles, proximity missiles and
rapid-fire machine guns, your job is to blow an assortment of drones,
interceptors, patrollers, escorters, stealth fighters, bombers and super
bombers out of the sky. You are given a limited amount of ammo for each weapon,
and other than the drones, each of the enemies can shoot back at your fighter.1989
To
help you find the enemies and the much-needed fuel tankers, your ship is
equipped with a long-range radar. Also, you've got a missile-lock radar to help
you aim your guided missiles. These missiles are especially useful for
destroying bombers.
has five missions, each of which is composed of two waves. At the end of
each mission, you must refuel while in flight.
In
the two-player mode, the flight officer flies the ship while the weapons
officer selects weapons and fires them. The action in both modes of play is
viewed from behind the fighter.
When
you compare games from the late '70s side-by-side with games from
the late '80s, the differences are astonishing, especially in terms of visual
appeal. Most of the games produced in the '70s were blocky and flat, while many
of the games that came out during the last few years of the Atari 2600's reign
had depth and lots of detail.
When
playing Radar Lock, the complexity and graphic sophistication is impressive. If
compared to shooters produced during the prior decade (such as Combat), Radar
Lock looks like it was created for a much more powerful system. When compared
to Atari 2600 games released around the same time period, it still looks very
good. But it pales in comparison to Solaris, a similar title that was also made
by Atari. Both games do a good job simulating 3D graphics, but Solaris is a
stunningly gorgeous game while Radar Lock merely looks fantastic. Solaris also
wins in the sound effects and gameplay departments.
Despite
the fact that it is not as good as Solaris, that doesn't mean Radar Lock is
bad. It's an unusually complicated game relative to most other Atari 2600
shooters, and it features a unique two-player mode wherein one player flies the
ship while the other selects weapons and fires them. Also, there are five
separate missions, similar to what you might find in an NES cartridge.
The
one-player mode is rather awkward to control because you must use both
joysticks. The primary joystick controls the direction of the ship and the
firing, while the secondary controller handles weapon selection. Depending on
which part of the game you are in, both controllers are used to adjust your
ship's speed.
The
drones, interceptors and other enemy ships look good coming from the distance
to the forefront of the action, and shooting them out of the sky is relatively
fun. However, the real challenge comes when you must destroy a bomber or refuel
your ship. Not are these tasks challenging, but they can also be downright
frustrating. The long-range radar shows you where you need to go, but it's kind
of hard to maneuver your ship in the proper direction, especially if you are
new to this type of game.
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