Back in 2010, when I was working on
my third book,Classic Home Video Games, 1989-1990: A Complete Guide to Sega
Genesis, Neo Geo and TurboGrafx-16 Games, I asked video game
historian Leonard
Herman if he would write the foreword. Much to my delight, he
agreed and, of course, did a great job. Here's that foreword, reprinted in its
entirety:
FOREWORD
by
Leonard Herman
Back in the prehistoric era of 1981,
I came up with a great idea for a book. At the time there were so many games
available for the Atari 2600 that it was difficult to tell them apart. How
about if there was a book that described every game that was available for the
system?
And so was born ABC To The
VCS: A Directory of Software for the Atari 2600. It took me about a year to
compile all of the titles that were available and write descriptions about
them. And then I separated the book into chapters consisting of similar games.
It was a great book, but there was one problem with it. By the time I completed
it, there were new games available. And so I set out to include them also,
knowing full well that new ones would always be available. And with the knowledge
that there was a lag time in publishing, the time between when a book was
completed and when it was printed, I knew full well that that book would be
obsolete by the time it came out.
However, what I didn’t count on was
the little crisis known as the Great Video Game Crash of 1983. And although
some companies survived and managed to keep releasing games for the Atari 2600,
the interest in the activity had waned, and I knew that there would no longer
be any interest in the book.
However, within ten years interest
in the 2600 and other early consoles began to stir again. I finally published ABC
To The VCS in 1995, due to popular demand, and then released an
updated second edition in 2005 that included the dozens of new games that
homebrewers had released for the 2600 in the intervening years. In all, the
book contained over 700 summaries. I thought it was a monumental feat.
But then in 2007, Brett Weiss came
along and wrote a similar book. Well, on the surface it appeared to be similar
because Brett also summarized every game for the 2600. But he also included
reviews of the games, something that I purposely stayed away from. And if that
wasn’t enough, he didn’t stop with the 2600. Brett included reviews for every
game for every American console that had been sold between 1972 and 1984!
But just because one book was
complete, it didn’t mean Brett’s job was done. In 2009 he released another
edition of Classic Home Video Games, which contained
summaries and reviews for all of the systems that came out between 1985 and
1988. Sure, it was only three systems, but one of them was the NES, which has a
catalog of over 700 games.
The systems included in the second
book marked the end of a video gaming era. A new era began in Japan on October
30, 1987, when the Japanese manufacturer NEC released its PC-Engine game
console. The PC-Engine, which was released in America as the TurboGrafx-16, was
hyped as a 16-bit system, although in actuality only its graphics processor was
16-bits. However, Sega released its Genesis not long afterwards, and it was a
true 16-bit machine. And after playing second fiddle to Nintendo for years,
Sega finally dominated the market. But Nintendo didn’t sit on its laurels. And
although its 16-bit Super NES came out a year after the Genesis, it eventually
caught up with the other’s popularity.
A new generation of video game
consoles meant a whole new slew of games that needed to be summarized and
reviewed. And in this book you’ll find games that influenced the industry like
no others before it. CD storage meant larger games and full-motion video.
Sixteen-bit processing meant faster games and more realistic graphics. And along
with this combination was a recipe for gaming violence unlike anything ever
seen before. Two games mentioned in this book: Mortal Kombat and Night
Trap, directly led to the game rating system found today.
If this is the first Classic Home
Video Games book that you’ve picked up, welcome to the club! Sit back
and enjoy the ride, and then rush out and purchase the two previous volumes. If
you’re a regular, write to Brett and let him know how much you enjoyed it.
But don’t expect a response real
soon. He’s probably already working on the next book in the series!
Leonard Herman is a
technical writer and computer programmer who became hooked on video games after
he played Pong at a local
bowling alley in 1972. He later became interested in home video games when he
purchased his Atari VCS in 1978 and eventually accumulated a collection of
nearly 600 cartridges. Mr. Herman, who is also an award-winning lyricist, has
written articles for Games Magazine, Edge, Electronic Gaming
Monthly, Official U.S. PlayStation Magazine, Pocket Games, Classic
Gamer Magazine, Videogaming & Computer Illustrated, and Gamespot.com. Mr.
Herman has served as an advisor for Videotopia, a traveling video game
museum exhibit, and the Classic Gaming Expo, an annual video game exhibition
with an emphasis on classic games. His book, Phoenix: The Falland Rise of Home Videogames, was the first serious history of the video
gaming industry and named the #2 video game book of all time by Game
Informer magazine. Mr. Herman resides in New Jersey with his
wife Tamar and sons Ronnie and Gregory.
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