Sometime last year the producers of Video Games: The Movie
contacted me as a follow-up to an interview they did with me at the 2012
Classic Gaming Expo. The interview at CGE went well, and they wanted to come to
my house and interview me again for the movie. The day before they were to
arrive, I cleaned the house from top to bottom, organized my office and game
room, brushed up on gaming history, and got everything ready.
Unfortunately, right before they were going to come over,
they got a call from Al Alcorn, who designed Pong (with Nolan Bushnell and Ted
Dabney). Alcorn was available on short notice, so the producers had to drop
everything and fly to New York. Needless to say, my interview got bumped, and
they said they'd get back with me. Regrettably, they never did, and they didn't
use the footage from CGE in the movie, so I was left on the proverbial cutting
room floor. I wasn't bitter, but I was disappointed.
The other night I
watched the movie (streaming on Netflix), which is a surface overview of gaming
with more of an emphasis on celebrities (Will Wheaton, etc.) talking about
video game culture, why video games are great for society, and how important
storytelling is in modern video games. It's basically a long ad for video
games. No mention of ColecoVision, Dreamcast, and certain other key consoles,
but the production values are good, and it's a decent documentary for people
who don't know much about video games. No big reveals, though, and a lot of
history, both negative and positive, is glossed over. The film is flawed, but
certainly watchable.
Here's hoping I'll be in a deleted scene or two in the inevitable director's cut DVD release...
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