Syzygy Company Press
Written by Marty Goldberg and Curt Vendel
$39.99, softcover, 796 pgs.
Grade: 4.5 Stars (out of 5)
The publication of AtariInc.—Business is Fun is, among other things, the answer to a question that
has been posed to me more than once. When talking about my own Classic Home Video Games book series
(McFarland Publishers), which is comprised of Leonard Maltin-type reference
guides, people have asked me if I will ever write a full-blown video game
history book.
I always answer “no” to this question, explaining that there are
others more connected to the industry better suited to write such a book. In
fact, several people have, most notably Leonard Herman with Phoenix: The Fall & Rise of Video Games
and Steven L. Kent with The UltimateHistory of Video Games: From Pong to Pokemon--The Story Behind the Craze ThatTouched Our Lives and Changed the World.
And now Mary Goldberg and Curt Vendel with Atari Inc.—Business is Fun, a massive tome weighing in at 796
self-published pages. As with many so-called “vanity press” books, Atari Inc. has its share of typos, along
with certain relatively minor structural and flow problems, but these can
easily be overlooked because of the sheer detail and scope of the project,
which covers the pre-history of Atari—Ted Dabney and Nolan Bushnell at Ampex—up
to Jack Tramiel purchasing the company in 1984. Two subsequent volumes are in
the works.
Video game history books (as opposed to buyer’s or reference
guides) date back at least as far as Zap:The Rise and Fall of Atari (1984) by Scott Cohen, but Atari Inc. delves much deeper than any other book on the subject.
The authors went above and beyond to collect as much data and anecdotal
information as humanly possible, pouring over old documents and interviewing
numerous luminaries, such as Steve Wozniak, who discusses Steve Jobs’
involvement with the company, and Ted Dabney, who provides one of the book’s
four forewords (Ralph Baer provides another). Nolan Bushnell, who is often shown
in a negative light in the book (though the authors clearly respective his
visionary business sense), was interviewed for the project, but he ignored a request to write a foreword.
Atari Inc.—Business is Fun devotes
a lot of time to clearing up Atari history, including the myths and legends
surrounding the fact that thousands of Pac-Man
and E.T. The Extra-Terrestrial
cartridges were buried in a landfill. Countless
lesser-known-to-the-general-public topics are covered as well, such as the
creation of Atari 2600 Chess (which
is more interesting than you might think), the rationale behind the confounding,
non-centering Atari 5200 controllers, and the story of how General Computer
Corp. became a developer for Atari.
This book is indeed a treasure trove of behind-the-scenes
information, which you will feel confident as being accurate thanks to the many
former Atari employees quoted, and to the qualifications of the authors. A
former site director of IGN/GameSpy's ClassicGaming.Com and a current
freelancer for Retro Gamer magazine,
Goldberg is the founder of the Electronic Entertainment Museum.
As for Vendel, he’s essentially the Forrest J Ackerman (Famous Monsters of Filmland) of the
video game industry, collecting Atari drawings, engineering logs, schematics,
and technical materials for years. Similar to Ackerman, who rescued and preserved
monster movie lobby cards, one-sheets, and the like long before it was
considered cool (or important) to do so, Vendel made “trips to Atari's
buildings in California to salvage Atari's valuable history from its
dumpsters.”
Atari Inc. lacks an
index, which is especially regrettable for a volume of its size, but, on a more
positive note, each chapter ends with a photo section featuring advertisements,
rare prototypes, multi-machine arcade trailers, inter-office memos, memorabilia,
offices, programmers, and other nifty images. The pictures are in black-and-white,
but that’s hardly unusual for a self-published book.
Atari Inc.—Business is Fun is a
monumental work that reveals newly disclosed stories behind Atari, and it
clears up misconceptions regarding the company, its people (who truly did have
fun working at Atari), and its arcade, console, handheld, and computer games. The
book is highly recommended for anyone even remotely interested in maneuvering
onscreen images with a joystick and fire button.
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