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Monday, May 21, 2012

Bart Simpson #69 Reviewed

Bart Simpson #69
Bongo Comics
$2.99, 28 pgs.
Grade: 3 Stars (out of 4)
The Simpsons cartoon series has been on the air since 1989, and various comic-books based on the semi-functional family have been published since 1993 (in addition to the Simpsons Illustrated magazine, which came out in 1991). So you’d think the creators would run out of ideas at some point, right?

Wrong!

“Hoop Schemes,” the lead story in Bart Simpson #69, posits a fun and clever premise: Mr. Burns buys a women’s professional basketball team and moves it to Springfield. The story taps into Lisa’s feminist nature, Homer’s sexism (not to mention his gluttonous tendencies), and Mr. Burns’ evilness (which borders on mad scientist-like behavior here).

The second half of this double feature is an agreeable little yarn called “…Bart Simpson Shall Do My Bidding,” which finds Sideshow Bob in prison, controlling Bart Simpson (who eats his own shorts) over the phone with a Pied Piper-like flute.

The intermission is a ho-hum two-pager by the usually reliable (and often great) Sergio Aragonés, best known for Groo the Wanderer and various MAD magazine strips.

 

Thursday, May 17, 2012

Dallas Comic Con - THIS WEEKEND!

I'll have a booth at Dallas Comic Con this weekend. I'll be selling comics, DVDs, video games, magazines, and more. Hope to see you (and Adam West) there!

Adam “Batman” West, pictured here at last year’s Comic-Con International: San Diego, will be on hand to meet fans at the Dallas Comic Con.

 IRVING, TX—On May 19-20 at the Dallas Comic Con, Stan Lee, Patrick Stewart, Adam West, Burt Ward, David Prowse (Darth Vader), and other sci-fi and super-hero icons will invade the sparkling new Irving Convention Center, which sits halfway between Dallas and Fort Worth. However, instead of phasers, Batarangs, or other futuristic weaponry, they’ll be wielding smiles, handshakes, photo-ops, and, of course, autographs.

In addition to hobnobbing with hotshots, DCC attendees can browse the expansive vendor’s room, which will boast more than 250 exhibitor spaces. As the name of the event implies, thousands of comic books will be for sale, but the show also promises vintage model kits, old paperbacks, antique toys, VHS tapes, and any number of other classic collectibles. Modern fare will be offered as well, including action figures, Hot Wheels, T-shirts, DVDs, glassware, and CD soundtracks.

DCC will also play host to a costume contest, and comic book fans can meet their favorite writers and artists, including such legends in the industry as Neal Adams (Batman: Odyssey), George Pérez (Superman), Len Wein (co-creator of Wolverine and Swamp Thing), Arthur Suydam (Marvel Zombies), Amanda Conner (Power Girl), Jimmy Palmiotti (Superboy), and Norm Breyfogle (Detective Comics).

The Dallas Comic Con dates back to 1994, when founder and producer Ben Stevens opened the DFW Toy Show in a small hotel in Dallas. Since then, the con has grown to be the premier event of its type in Texas. It’s not as big or as well-known as Comic-Con International: San Diego (what pop culture convention is?), but, with its move to the prestigious Irving Convention Center in May of 2011, it’s becoming a major player in the sci-fi and super-hero circuit.

Contact:
972-966-0680

Tuesday, May 8, 2012

Classic Home Video Games, 1985-1988

NOW IN SOFTCOVER FOR ONLY $25, which is less than half the price of the hardcover.


My book covering EVERY game for the Nintendo NES, Sega Master System, and Atari 7800 is now available in paperback. You can order it HERE.

Read Sample Pages:


and


Read the foreword by the great Bill Kunkel HERE

Read the preface HERE

Book Description:

A follow up to 2007's Classic Home Video Games, 1972-1984, Classic Home Video Games, 1985-1988 provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s. Foreword by Bill Kunkel.

As always, thanks for reading!

Brett Weiss

Collecting Classic Arcade Games

My article on collecting classic arcade games appeared in AntiqueWeek last year some time. Here it is, reprinted for your enjoyment (I hope you enjoy it, that is...):

When you walk into most any video game arcade today, such as those found in Putt-Putt Fun Center and Chuck E. Cheese’s, you’ll see kids, teenagers, twenty-somethings, and parents milling about nicely carpeted, brightly lit areas, compulsively feeding tokens into hulking dance machines, three-dimensional first-person shooters, multi-player racecar simulators, and other such lavishly produced coin-op games.
Also prevalent are ticket redemption games, which typically offer a brief, mildly entertaining challenge (such as the skillful timing of a single button press) and, if the player is successful, a string of tickets to redeem at a prize counter. Ticket redemption games usually lack substance, (though there are some exceptions, such as skee ball), and their prizes are cheaply produced and/or way too expensive (anything of value typically costs hundreds or thousands of tickets). Most old-school arcade purists resent the ubiquitous nature of ticket redemption games, but kids seem to love their slot machine-like qualities.

Arcades today are much different than those of the 1970s and early ’80s, an era that many experts refer to as the “Golden Age” of video games, a time when such simplistic (but addictive, challenging, and fun) games as Centipede, Defender, Donkey Kong, Ms. Pac-Man, and Galaga captured the public’s hearts, minds, and quarters. These games, with their compelling, twitch-based gameplay, were easy to learn, but tough to master: fast reflexes and laser-focused concentration were absolutely crucial for making your quarter last longer than a few seconds.
Depending on the venue, many arcades also had pinball machines, pool tables, and/or other diversions, and loud rock music would frequently reverberate throughout from hidden speakers. Most arcades were darkly lit, and oftentimes people could smoke, giving the hangouts a speakeasy-for-teens type of vibe. Modern arcades may be cleaner and more family friendly, but Golden Age arcades had more character and atmosphere, not to mention better (if technologically inferior) games.

The first commercially released arcade video game was Nolan Bushnell’s Computer Space (1971), a game obviously patterned after Steve Russell’s Space War!, which was one of the earliest digital computer games. The first commercially successful arcade video game was the tennis-like Pong (1972), which was the brainchild of Bushnell, who probably got the idea for the game from Ralph Baer’s Magnavox Odyssey home game console. The Odyssey offered several variations on the type of video tennis formula pioneered by Baer, but popularized by Pong.

A variety of historically important arcade video games followed in the wake of Pong, including Atari’s Space Race (1973), Kee Games’ Tank (1974), Bally/Midway’s Gun Fight (1975), Atari’s Breakout (1976), and Exidy’s Circus (1977). However, it wasn’t until the 1978 release of Space Invaders that the industry truly took off.

Produced by Japanese developer Taito, Space Invaders, which was the first shooter of its type (it created the “slide-and-shoot” subgenre), was licensed by Bally/Midway for distribution in the United States. The game was such a sensation in Japan that it caused a nationwide shortage of the 100-yen coin used to play the game.
In America, more than 60,000 Space Invaders cabinets were sold during its first year in production. It was the chief catalyst of the video game craze of the era, in which thousands of arcades popped up all over the country. In addition to arcades, coin-op games began showing up in a variety of unconventional establishments, from Laundromats to supermarkets to convenience stores to the lobbies of pro sports venues.

Numerous chart-busting arcade games followed, including such famous titles as Atari’s Asteroids (1979), Stern’s Berzerk (1980), Nintendo’s Donkey Kong (1981), Sega’s Turbo (1982), and Cinematronics’ Dragon’s Lair (1983). And, of course, there was a little game called Pac-Man (1980), which unleashed an avalanche of imitators (including Lady Bug and Mouse Trap), sequels (including Ms. Pac-Man, Super Pac-Man, and Jr. Pac-Man), and merchandising, including lunchboxes, cereal, canned pasta, plush toys, sneakers, candy, and trading cards.
Darren Sulfridge of Plano, Texas, who grew up playing video games during the Golden Age, has a soft spot for the era. “I really miss the old style arcades,” Sulfridge said. “The new ones are fun, but all they ever seem to have are the big simulators and shooting games. Add to that the fact that the arcades are no longer the social spot they used to be, and it's not anywhere near the same experience.”

Not content to simply wax nostalgic about the arcades of his youth, Sulfridge has tried with some measure of success to simulate the experience in his home by outfitting his game room with coin-op classics. In addition to a modern pinball machine (South Park), Sulfridge has the following vintage arcade games in his collection: Millipede/Centipede, Warlords, Asteroids, Blasteroids, Galaga, Gauntlet, Sinistar, Ataxx, Tron, Ms. Pac-Man, Moon Patrol, Donkey Kong, Phoenix, Tempest, Mortal Kombat 4, Smash TV, Neo Geo 1-Slot, Joust, and Star Wars.
Clearly, Sulfridge prefers the classics. “Modern games can be fun, but they really don't have the same variety as the older games and exist solely to suck as much money out of you as they can,” Sulfridge said. “You can essentially credit-feed through any one of them to beat the game. The older games required skill, and the best players could go almost indefinitely.”

Sulfridge’s favorite arcade game of all time is Star Wars, which Atari released in 1983. “Every kid wanted to fly an X-Wing, and this was the closest you could get in the 80's,” he said. “It has to be the cockpit version, though, as it's much more immersive [than the upright model]. The gameplay stands out to me as something that you can play for a few minutes or a few hours and, either way, you feel like you have accomplished something. The voice effects in Star Wars are amazing as well.”

Like many collectors, Sulfridge enjoys sharing his collection with family and friends. “It's a lot of fun to be able to recreate the classic arcade feel whenever we have a party,” Sulfridge said. “The look on people's faces is priceless! I've learned that everybody has ‘their game.’ That is to say, the one game that they specifically remember and want to play again. As soon as they see the arcade room, they start asking about their game and if I have it. Past that, folks just tend to play what's there and seem to enjoy them.”

Obviously, having a game room in your house outfitted with actual arcade games is a lot of fun. However, it’s not always an easy hobby to maintain. “There is never enough space [to display all the games you own],” Sulfridge said, “and most houses aren’t built with enough circuits in a single room to power 15-plus games at the same time.”
 
Transportation and maintenance are also concerns. “Finding enough friends to help move games and having a way to transport them can be problematic,” Sulfridge said. “I never owned a truck until I started actively buying games and, since then, I’ve always had one. A lot of people worry about the actual repairs of the games, but as I learned more about what made them tick, I became fascinated with the idea of repairing them. If you can work a soldering iron and have some basic trouble shooting skills, they are really pretty easy to keep working.”

In his book, Invading Spaces: A Beginner’s Guide to Collecting Arcade Games, author Rob O’Hara, who at the time owned more than 25 coin-op games, expounds at length about the challenges involved with creating and maintaining a home arcade, half-jokingly calling it a “dumb” pastime and “the most ridiculous hobby on the face of the planet.”
In the introduction to his amusing and informative tome, O’Hara writes: “Arcade games are big, giant, heavy, expensive chunks of wood and electronics that need regular repairs, lots of space to be displayed, and can be emulated for free on your home computer with little to no effort.”

Despite his part tongue-in-cheek, part reality-based misgivings, O’Hara obviously loves owning his favorite video games. And, like Sulfridge, he has fond memories of arcades of the early ’80s.

“Arcades were a social gathering place,” Ohara writes, “a secret clubhouse away from adults where kids met and hung out with their friends. There was no feeling quite like being so awesome at a game that a crowd would form around you and watch you play.” Thanks to a converted workshop in his backyard, O’Hara, who regularly has friends over to enjoy his arcade, can experience that feeling once again.

A few commercial arcades still exist that cater to retro gamers, such as New Hampshire’s Funspot (www.funspotnh.com), which bills itself as “the largest arcade in the world.” However, most arcades these days are filled with modern games that bear little resemblance to their forebears.

Assuming you have enough space in your home, creating an old-school arcade is difficult, but certainly doable. Auctions, eBay, Craigslist, and other outlets routinely offer coin-op classics for sale. Most working machines from the late ’70s and early ’80s run between $250 to $800, depending on condition, availability, and desirability.

If you do plan on creating a home arcade, or you simply want to buy a machine or two to put in your office or game room, just remember this key piece of advice: Have fun!

 For more info on classic arcade games, check out the following books: The Encyclopedia of Arcade Video Games by Bill Kurtz; The Ultimate History of Video Games by Steven L. Kent; High Score! The Illustrated History of Electronic Games by Rusel DeMaria and Johnny L. Wilson; and Supercade: A Visual History of the Videogame Age 1971-1984 by Van Burnham.